- Posts: 63
- Thank you received: 16
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
NimitsTexan wrote: You lose the distinction for troops battling out of Towns vs Homesteads. It seemed in BC150 that towns were intended to be almost as disruptive to defenders as to attacker, but you have made the penalty the same as for the Homestead?
Not really. I did experiment with a few people's variants, but this variant was just a wholesale transfer of the CCN rules to the BC components. So if it transferred easily, I left it alone unless it was clearly inappropriate (e.g. forming squares). It was only when there was no CCN precedent that I had to try and capture the BC origins (Homesteads, Orchards, Fields, Fences, Entrenchments).NimitsTexan wrote: Similarly (and I know you sort of addressed it already), but did you playtest simply keeping the terrain penalties the same for woods, homesteads, and towns as default BC150? (i.e. -2 die for infantry moving into woods, -1 die for artillery on homesteads, -2 die for artillery on towns and -1 die for infantry and cavalry on towns)? What about the results lead to to suggest the current version?
NimitsTexan wrote: Also, did I miss it, or did you omit the penalty for ranged fire while moving that is in CCA and CCN?
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
1) Eliminating cavalry Retire and Reform (ACW cavalry typically was not able to "skedaddle" out of trouble they way cavalry had in earlier conflicts).
2) Eliminate combined arms (the "artillery attack" was not that common in the ACW, or generally used very effectively, and never with cavalry; the CCN rulebook specifically lists this as a "Napoleonic" rule).
3) Allowing ranged fire to target leaders (Many ACW leaders were hit at long range, and anyway, is not that rule added to CC:N GMT?).
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.