MD01 First Ball Run EPIC - July 21, 1861

  • alecrespi
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54 years 11 months ago - 10 years 6 months ago #91 by alecrespi
MD01 First Ball Run EPIC - July 21, 1861 was created by alecrespi
MD01 First Bull Run EPIC - July 21, 1861



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Last edit: 10 years 6 months ago by Bayernkini.

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10 years 9 months ago - 10 years 9 months ago #92 by Sluggo
You may want to check your spelling. First Ball Run is not a battle I'm familiar with...

Kinda funny though... :whistle:

"But when a long train of abuses and usurpations, pursuing invariably the same object evinces a design to reduce them under absolute despotism, it is their right, it is their duty, to throw off such government, and to provide new guards for their future security."

Declaration of Independence
Last edit: 10 years 9 months ago by Sluggo. Reason: added smileys

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10 years 6 months ago - 10 years 6 months ago #267 by Bayernkini
We played this game with modified epic rules, similar CCA-Epic and
2 decks of command cards.

Modified Epic Rules

1. You may play one ARMY card or 1-3 field cards.
2. Counter Attack may be counter an played ARMY or Field card of your opponent.
3. Some field cards, which allows you order units in 2 or 3 sections, counts as 2 or 3 played cards.
These cards are noticed as Field 2 or Field 3 cards.
4. Each section may get only a field card.
5. After turn, you may draw 2 cards (observe hand limit)
6. If you play at least one Scout card, you may draw 3 cards and keep 2 (observe limit of hands)
7. A field commanders, which get no card, are allowed to make a INI roll. Roll one die and order a unit, which symbol is shown.
A flag forces one of your units to retreat. If a XSW is rolled, one unit loose one figure.


Modified Tactic Cards:

- Assault: up to 6 units in section
- Force March: up to 6 units in section
- Rally: Roll 1 die for each command card you hold (including the played rally). For all symbols, a block of this unit symbol is
recovered, in any/different section(s).

My dice are the hell!
Last edit: 10 years 6 months ago by Bayernkini.

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