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Movement A unit or general that enter a town hex must stop and may move no further that turn.
Battle A unit may not battle on the turn that it moves onto a town hex.
An ordered infantry or artillery unit already on a town hex may battle an enemy unit that is 3 or fewer hexes away in any direction. The infantry or artillery unit rolls 3S dice when the target isiin adjacent hex and 1 less die for each additional hex that the target is away.
An ordered cavalry unit on a town hex may battle an enemy unit that is adjacent in any direction. The cavalry unit rolls 2 dice when the target is on an adjacent hex.
When targeting an enemy unit or general that is on a town hex reduce the number of battle dice rolled by 2.
Line of Sight Blocked