Entrenchment token

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Movement A unit or General must stop when moving across a hex side with an entrenchment and may move no further that turn.
Battle When targeting an enemy unit or general that is on an entrenchment hex, reduce the number of battle dice rolled by 2, unless the attacking unit is behind the entrenchment of the targeted unit or general. (See diagram.)
Each time a unit or general on an entrenchment hex is attacked, it may ignore one retreat flag rolled against it, unless the attacking unit is behind the entrenchment of the targeted unit or general. This effect does stack with a general’s ability for it or a unit to which it’s attached to ignore one retreat flag (resulting in the ability to ignore 2 retreat flags).
When an entrenchment token is on a hex with terrain, the battle dice reduction of the entrenchment does not stack with the terrain. For example, if an entrenchment is on a hill hex, the higher battle dice reduction of –2 takes precedence.
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