Elephants (EL)

Written by alecrespi. Posted in Units

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (2 Votes)
Roman Roman Roman Roman Roman Roman Roman Roman
Elephant Elephant Elephant Elephant Elephant      
2 3 3 3 1 (+1) - - -

 

Class
Heavy
Move 2
Fire Range
-
Fire Dice
-
Close Combat
may
CC Dice
#
Ignore all sword hits
CC Special
no sword hit
Evade CC
-
Momentum advance
Retreat
1*
Special Rules
may ignore 1 red hit and 1 flag when attacked by cavalry/chariot.

# Elephants use 3 dice in CC against Elephants, Camels, Warriors or Heavy Chariots; 1 die against Leaders; otherwise same dice as opposing unit uses. Elephants receive NO benefits from Leaders.

* Elephant Rampage: Before an Elephant retreats all adjacent units (friendly and enemy) roll 2 dice for hits.
* Elephant retreat blocked: The Elephant does not take a loss. The 2 blocking units each take 1 loss.

 


STRATEGY

See unit related FAQ here.

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