Movement |
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Battle | |
Close Combat |
When battling an enemy unit on a scalable city wall hex or a unit on a scalable city wall hex battling out, the unit rolls a maximum of 2 battle dice in Close Combat. Any unit defending on a scalable city wall hex disregards one sword symbol and may disregard one flag rolled against it when attacked from any adjacent hex. • A defending unit on a scalable city wall hex that cannot evade, or elects not to evade, will battle first (treat the defending unit as if it possesses a First Strike card, and treat the combat as a First Strike combat) when being attacked in Close Combat unless the attacking enemy unit is also on an adjacent scalable city wall hex. |
Range Combat | A unit defending on a scalable city wall hex may disregard one flag rolled against it. Standard line of sight rules apply, and adjacent enemy units prevent Ranged Combat. |
Line of Sight | A scalable city wall hex blocks line of sight to units behind the scalable city wall hex and vise versa. Line of sight is not blocked between units on the same scalable city wall looking along the scalable city wall hexes. |
A Command card or leader that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.