(specified in scenario instructions)

Movement  All units and leaders must stop when entering a fordable river hex and may move no further on that turn.
Battle

A unit may battle on the turn it enters a fordable river hex. 

A Command card that adds additional dice in battle will modify the maximum number of battle dice that can be rolled.

A unit that starts the turn on a fordable river hex and makes a successful Close Combat, may make a Momentum Advance out of the fordable river hex.

Close Combat When battling an enemy unit on a fordable river hex or a unit on a fordable river hex battling out, both units will roll a maximum of 2 battle dice.
Range Combat A unit that battles with Ranged Combat out of a river will roll a maximum of 1 battle die.
Line of Sight A fordable river hex does not block line of sight.