Movement  Foot units (except War Machines) and Leaders: To move onto a building hex, a foot unit or leader must start its move from an adjacent hex to the building hex. A foot unit or leader that enters a building hex must stop and may move no further on that turn. A foot unit or leader that moves off a building hex may only move onto an adjacent hex and may move no further on that turn. A retreating or an evading foot unit or a leader may not enter a building hex.
Mounted Units and War Machines: A building hex is impassable terrain for a Mounted unit or War Machine. Both may Close Combat an enemy unit on a building hex. Neither unit may retreat or evade onto building hex. A Mounted unit cannot momentum advance onto a building hex.
Battle  
Close Combat When battling an enemy unit on a building hex or a unit on a building hex battling out, the unit rolls a maximum of 2 battle dice in Close Combat.
Range Combat A unit may not target an enemy unit on a building hex and a unit on a building hex may not do ranged combat out of a building.
A Command card that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.
Line of Sight A building hex blocks line of sight.