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These rules are used for all bridges, including pontoon.

Movement  No movement restrictions.
  • A unit may battle on the turn it enters a bridge hex. A unit on a bridge hex battling out will roll a maximum of two battle dice in Close Combat or one battle die in Ranged Combat. A unit on a bridge hex may still make a Momentum Advance after a successful close combat. A foot unit defending on a bridge hex may ignore one flag rolled against it.
  • When battling an enemy unit on a bridge hex, a maximum of two battle dice are rolled in Close Combat. Ranged Combat is unaffected.
  • A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled.
Close Combat  
Range Combat  
Line of Sight A bridge hex does not block line of sight.


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