Scalable City Walls
|Movement||Foot units (except War Machines) and Leaders: To move onto a scalable wall hex, a foot unit or leader must start its move from an adjacent hex to the scalable city wall hex. A foot unit or leader that enters a scalable wall hex must stop and may move no further on that turn. A foot unit or leader that moves off a scalable wall hex may only move onto an adjacent hex and may move no further on that turn. A Retreating or an Evading foot unit or leader does not have to stop when entering a scalable city wall hex.
Mounted Units and War Machines: A scalable city wall hex is impassable terrain for a Mounted unit or War Machine. These units may Close Combat an enemy unit on a scalable city wall hex, if they begin their turn adjacent to the scalable city wall hex with the enemy unit they are attacking. Neither unit may retreat or evade onto a scalable wall hex. A Mounted unit cannot momentum advance onto a scalable city wall hex.
|Range Combat||A unit defending on a scalable city wall hex may disregard one flag rolled against it.
A Command card that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.
|Line of Sight||A scalable city wall hex blocks line of sight to units behind the scalable city wall hex and vise versa. Line of sight is not blocked between units on the same scalable city wall looking along the scalable city wall hexes.|