Fordable River

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(specified in scenario instructions)

Movement  A unit must stop when it enters a fordable river hex. 
Battle

A unit may battle the turn it moves onto a fordable river hex. 

  • When battling an enemy unit on a fordable river hex, a maximum of 2 battle dice are rolled in Close Combat.
  • A unit on a fordable river hex battling out will roll a maximum of 2 battle dice in Close Combat, and 1 die in Range Combat. A unit that moves onto or starts on a fordable river hex may make a Momentum Advance after a successful Close Combat.
  • A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled.
Close Combat When your unit battles an enemy unit on a fordable river hex or your unit is on a fordable river hex and battles out, it will roll a maximum of 2 dice in close combat. A unit may still make a Momentum Advance after a successful Close Combat.
Range Combat When your unit targets an enemy unit on a fordable river hex with range combat it will roll its normal battle dice, when your unit is on a fordable river hex and battles with range weapons it will roll a maximum of 1 die. 
A Command card that adds additional dice in battle will modify the maximum number of battle dice that can be rolled. 
Line of Sight A fordable river hex does not block line of sight.

 

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