(specified in scenario instructions)
|Movement||A unit must stop when it enters a fordable river hex.|
A unit may battle the turn it moves onto a fordable river hex.
|Close Combat||When your unit battles an enemy unit on a fordable river hex or your unit is on a fordable river hex and battles out, it will roll a maximum of 2 dice in close combat. A unit may still make a Momentum Advance after a successful Close Combat.|
|Range Combat||When your unit targets an enemy unit on a fordable river hex with range combat it will roll its normal battle dice, when your unit is on a fordable river hex and battles with range weapons it will roll a maximum of 1 die.
A Command card that adds additional dice in battle will modify the maximum number of battle dice that can be rolled.
|Line of Sight||A fordable river hex does not block line of sight.|