1 1 1 1 1 1 1 1 1 1 Rating 2.25 (2 Votes)

Movement  A unit must stop when it enters a forest hex and move no further on that turn.
Battle A unit may not battle the turn it moves onto a forest hex.
Light infantry, Light Sling infantry, Light Bow infantry, Auxilia infantry and Warrior infantry units are the exception. These units may move onto a forest hex and still battle.
Close Combat When your unit battles an enemy unit on a forest hex or your unit is on a forest hex and battles out, it will roll a maximum of 2 dice in close combat.
Range Combat When your unit targets an enemy unit on a forest hex with range combat will roll a maximum of 1 die.
A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled.
Line of Sight A forest hex will block line of sight.


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