Broken Ground
Battle: A foot unit may battle the turn it moves onto a hex with broken ground. A mounted unit may not battle the turn it enters a broken ground hex.
Close Combat: When your unit battles an enemy unit on a broken ground hex or your unit is on a broken ground hex and battles out, it will roll a maximum of 2 dice in close combat.
Range Combat: When your unit targets an enemy unit on a broken ground hex with range combat it will roll its normal battle dice, when your unit is on a broken ground hex and battles with range weapons it will battle with normal dice. battle with normal dice.
A Command card that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.
Line of Sight: Broken ground does not block line of sight.
Forest

Battle: A unit may not battle the turn it moves onto a forest hex. Light infantry, light sling infantry, light bow infantry, auxilia infantry and warrior infantry units are the exception. These units may move onto a forest hex and still battle.
Close Combat -When your unit battles an enemy unit on a forest hex or your unit is on a forest hex and battles out, it will roll a maximum of 2 dice in close combat.
Range Combat -When your unit targets an enemy unit on a forest hex with range combat will roll a maximum of 1 die.
A Command card that adds additional dice in battle will modify the number of battle dice maximum that may be rolled.
Line of Sight: A forest hex will block line of sight.
Fordable River

(specified in scenario instructions)
Movement: A unit must stop when it enters a fordable river hex.
Battle: A unit may battle the turn it moves onto a fordable river hex.
Close Combat -When your unit battles an enemy unit on a fordable river hex or your unit is on a fordable river hex and battles out, it will roll a maximum of 2 dice in close combat. A unit may still make a Momentum Advance after a successful Close Combat.
Range Combat -When your unit targets an enemy unit on a fordable river hex with range combat it will roll its normal battle dice, when your unit is on a fordable river hex and battles with range weapons it will roll a maximum of 1 die.
A Command card that adds additional dice in battle will modify the maximum number of battle dice that can be rolled.
Line of Sight: A fordable river hex does not block line of sight.
River "Delta"
Corner Rampart