Historical Background
After Spartacus escaped the Roman siege in Bruttium, the Gallic section of his slave army moved separately under the command of Cannicus and Castus. Marcus Licinius Crassus was now in a race, not only with the enemy, but also with his rival, Gnaeus Pompey. The Senate had recalled Pompey and his army from Spain to reinforce Crassus. However, Crassus felt he had nearly won this war, and now wanted to complete it before Pompey could arrive and steal any of his glory. Desperate to annihilate the slaves before Pompey’s arrival, Crassus saw a possible move. He dispatched Quintus Marcius Rufus to make a flank march and gain the rear of the Gallic detachment of the slave army. Two Gallic women spotted Marcius’ flanking force and raised the alarm. Marcius’ smaller command was in great danger until Crassus, after a forced march, engaged the Gauls in battle from the front. The two Roman forces would have overwhelmed the Gauls, had not Spartacus come to their rescue with the rest of the slave army, allowing them to escape. Crassus scored an incomplete victory, and Spartacus continued his retreat.
The stage is set. The battle lines are drawn and you are in command. The rest is history.
2 | 2 | 3 | 5 | 2 | 3 | ||||||||||||||
2 | 1 | 9 | 1 | 3 |
War Council
Roman Army
• Leader: Crassus
• 5 Command Cards
Victory
6 Banners
Special Rules
• A Roman unit that captures (occupies) the camp hex counts as a Victory Banner for the Roman player. As long as the Roman unit remains on the hex it counts toward the Roman victory. If it moves off or is eliminated, it no longer counts.
• The Lucanian Lake is impassable.
• Marius Legions Rule is in effect.
• ‘I Am Spartacus’ Slave player rule is in effect.
Reminder—units must retreat toward their own side of the board, regardless of where they start. This could be particularly tricky for Marcius and Castus.