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A20 Assault on the Temple (70 AD)

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (1 Vote)
Victory Results:
 50 %
Record a victory for BOTTOM ARMY  50 %
Total plays 2 - Last reported by GF1954 on 2018-11-13 02:05:22

ASSAULT ON THE TEMPLE - 70 AD

Historical Background

The stage is set. The battle lines are drawn and you are in command. The rest is history.

War Council

Judean Resistance (use Eastern blocks):
• Leader:
• 4 Command Cards     

Rome (use Roman blocks):
• Leader: Titus Vespasian
• 6 Command Cards 
• Move First

Victory
6 Banners

Special Rules:
The Kidron Valley is a fordable river for game purposes. In reality it is a deep ravine, a formidable military obstacle.

No Judean unit may move from a rampart hex to a river or rocky terrain hex. In effect, this limits Judean movement from the ramparts to the four open terrain hexes in the center. Roman
units are not so restricted. Design Note: This simulates the presence of the Eastern Gate in the center of the Temple fortification complex. That the Romans can move to/from rampart to/from river or stony terrain hexes reflects the presence of Roman siege engines, namely, the towers.

The Roman war machines have a LOS to all rampart hexes (within 6-hex range) so long as they remain on a hill hex. No unit or terrain can block this LOS. Roman war machines no positioned on a hill hex follow normal rules (can have their LOS blocked).

The three Judean Zealots are special units. Place a special unit block in the same hex as the Zealots. Zealots may conduct ranged fire as though they were slingers.

The Roman First Cohort is a special unit. Place a special unit block in the same hex as the First Cohort. The First Cohort will score a hit for each leader symbol rolled in close combat (even when a leader is not attached or adjacent), may ignore one flag, and may conduct momentum attacks as though a leader were present.

The three fortified camp hexes represent the complex of the Jewish Temple. The Roman player gains one victory block for entering into and remaining in Jewish Temple hex (there are 3 victory blocks possible here, though the game will usually be decided before all three hexes are occupied by the Romans). The Roman player loses a victory block if he vacates a Jewish Temple hex.

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GF1954 replied the topic: #2747 9 months 4 days ago
2 solitaire games with each side winning by the score of 6 - 4. In the first, the Romans tried a frontal assault in the center but failed to break through. In the second game though, the Romans decided to do a flank attack. This was successful on the Judean's left flank. While this was going on, the Romans attempted to advance in the center but after some losses from missile fire pulled back. With the Romans advancing on the Judean camps, the resistance was force to vacate some of the ramparts to meet the threat. But as luck would have it, the Romans got a double time card and used it to hit back in the center and managed to end the game on the ramparts. An interesting scenario. I am curious to see if the Romans can succeed with a frontal assault in this one.

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