Total plays 32 - Last reported by Stanislav27 on 2019-03-30 16:16:53
Historical Background In 54 BC, Caesar launched a second invasion of Britain which was better planned and far more formidable than the first one. The invasion force consisted of five legions, auxiliaries, and 2000 cavalry, transported on 800 vessels. The Britons, awed by the size of the fleet, retired inland. This time the landing (near Sandwich) was unopposed. As Caesar moved inland, he encountered a delaying force of Briton charioteers and cavalry in front of the River Stour. The Romans found it difficult to come to grips with the elusive Britons at first, but in time they drove them back. The Roman cavalry played a key role in bringing the British chariots to battle. Post Battle: After retreating across the Stour, the tribal forces joined the rest of the Britons at an oppidum near Bigbury. Caesar promptly crossed the Stour, stormed, and captured, this fortified position. The stage is set. The battle lines are drawn and you are in command. The rest is history.
The Britons attacked strongly on the right, and managed to turn the Roman left flank, leaving the Caesar unit swinging at thin air as it advanced boldly to meet the barbarians head-on. Playing Move-Fire-Move, the chariots then swung in behind deep across the Roman rear. Caesar and neighbouring infantry - too far advanced to help - could only watch the ensuing disaster unfold. Playing Mounted Charge, the Britons sandwiched the Roman centre-right against leader-led chariots from behind and chariots and cavalry from front in the centre-left sections. Some Romans made it to the safety of nearby woods, but many others were killed, surrounded on all sides. Only 14 cards played and the Britons won handsomely, 6-3.
In this rematch, I was now the Brits. I got a mounted charge early in the game (the whole game was just 7 turns) and hit the Roman left. I was able to do some fair damage though lost a unit of chariot. However, the Roman general on that side had to retreat to a calvary unit. One my next turn I was able to surround him and crush his unit, and him. I was then up 4/2. On my next turn I hit the Roman right and was able to pick off an archer and one more in the the Roman left. The game ended 6/2, making up my lost as Caesar several days before.
The British chariots slammed full-steam into the Romans. At first it looked like the British were doomed. The Romans hit back cracking most of the British units. However, after learning how to do hit and run tatics, the British did better. The Romans had no line command or leadership cards and could never move forward in order. The Romans charged their calvary too soon, losing them. The Brits won 6/5 in a turn around game.
Watched my son (Daniel, Britons) play this yesterday. He and his opponent (Peter, Romans) picked it because of the unusual nature of the British forces.
The early battle saw the British chariots thrashing the Roman light infantry. Pete got a bit of a rush of blood and lost a medium calvalry unit in a premature attack.
The PBI (poor bloody infantry) of the Romans had to slog forward, with the Britons evading every attack they could, but being pushed back towards the board edge.
The game changed when Ceasar, with a medium infantry unit, seperated from the battle line. Three chariot units attacked it, hoping to wipe out Ceasar. This was not to be. Ceasar urged his men forward, and with the benefit of an additional die to battle back attacks, wiped out the the chariots, taking loses as he did so, but coming out victorious.
Definately a game of two halves. The Romans just have to suck up the damage as his infantry advance, but then go in for the kill when the Chariots can evade no further.