209 Mt Garganus (72 BC)


Historical Background
Spartacus was an able strategist, and he knew that his rag-tag army could not expect to defy Rome indefinitely. Spartacus planned to escape from Roman territory over the Alps, and headed north through Apulia. He divided his ever-growing army and placed his lieutenant, Crixus, a Gaul, in charge of a force of 30,000 German and Gallic slaves, while he maintained personal command of the remaining 40,000 fighters. Crixus was over-confident after their many victories and allowed Spartacus to march far ahead while he allowed his men to continue their raiding and plundering. The consul Lucius Gellius Publicola came upon them suddenly and forced a battle. Crixus hastily formed his available men into a line of battle, but Publicola’s legionnaires cut them to pieces. Crixus was killed, along with two-thirds of his of his men. The survivors scattered and many probably re-joined Spartacus’s main column.
The stage is set. The battle lines are drawn and you are in command. The rest is history.
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2 | 2 | 5 | 2 | 1 | |||||||||||||||
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4 | 2 | 6 | 2 | 1 | 2 |
War Council
Roman Army
• Leader: Gellius
• 6 Command Cards
• Move First
Victory
6 Banners
Special Rules
• The hill hexes are impassable.
• Marius Legions Rule is in effect.
Tags: Expansion 2, 6 banners, Roman, Slave
The Romans (me) opened up with some war machine fire that failed to score any hits, and before the Roman infantry on the wings could react, the slaves took advantage of the very weak middle. Crixus' warriors one-shotted at least four units and took no damage at all, despite having 16 dice rolled against his unit in ranged and close combat over the course of the game. The Romans are massacred in a 6-0 Slave Victory.
All my opponent and I could do was laugh as Crixus avoided his historical death and slaughtered his way to the very steps of Rome itself.
Not sure how to effectively use the light units on the flanks as slave player. Any ideas?