ancients  battlecry  napoleonics  samuraibattles  thegreatwar   tricorne  medieval Support Us

211 Mummius Defeat (72 BC)

1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes)
Victory Results:
 55 %
Record a victory for BOTTOM ARMY  45 %
Total plays 31 - Last reported by taliapharaoh on 2019-03-07 02:47:09

Historical Background
In the autumn of 72 BC, Marcus Licinius Crassus was chosen by the Senate to lead the war against Spartacus’ slave army. Crassus, a leading politician, was also rumored to be the richest man in Rome. How all this would translate into military success was anybody’s guess, but many noble volunteers flocked to join his army of six legions. Meanwhile, the victorious slave army was marching southward again. Spartacus proposed a negotiated settlement, but Crassus refused to consider it. Next, Crassus assigned two of the legions to his deputy, Mummius, and gave him the task of harassing the flank of the slave army. Mummius was to slow down the slave army while the main force under Crassus waited on the border of Picenum, expecting Spartacus would come back that way. Unfortunately, Mummius wanted to maximize his own glory and foolishly attacked, even though outnumbered. His detachment was routed, and many of his legionnaires survived only by abandoning their arms and fleeing. Crassus subjected the remnants of Mummius’ legions to decimation, a harsh punishment not used in many years. One man in each squad of ten was chosen by lot and executed before the whole army. The legionnaires learned to fear Crassus more than they feared Spartacus.
The stage is set. The battle lines are drawn and you are in command. The rest is history.

Light SlingAuxilia InfantryMedium InfantryWarriorsLight CavalryLeader
232421
Light InfantryAuxiliaMedium InfantryLight CavalryMedium CavalryLeader
116213

War Council

Slave Army
• Leader: Spartacus
• 6 Command Cards 

Roman Army
• Leader: Mummius
• 4 Command Cards     
• Move First

Victory
5 Banners

Special Rules
• If Roman units occupy two or more Slave camp hexes at the start of the Roman player’s turn, the Roman player gains one Victory Banner that cannot be lost. Remove the camp hex terrain tiles and collect the Victory Banner before playing a command card.

Marius Legions Rule is in effect.

• ‘I Am Spartacus’ Slave player rule is in effect.

contentmap_plugin

Tags: Expansion 2, 5 banners, Roman, Slave, Spartacus

Print Email

Log in to comment


MasterChief's Avatar
MasterChief replied the topic: #1003 8 years 3 months ago
Yeah - this was a fun game. My initial cards (which I cannot remember now) suggested trying to attack into the right forest. And then when the correct card (ie, Line Command) eventually popped up - I'd try and advance around the right flank of the towns. I remember it got close, and I think I just couldn't get that second unit onto one of those dang town hexes!
Tuscan-Centurion's Avatar
Tuscan-Centurion replied the topic: #991 8 years 3 months ago
Played this twice on the weekend against Masterchief and King Billy, once as each side. Won a close one as Spartacus (5-4) taking 2 banners on my last move against Mummius's cohort in the centre to snatch the win off Masterchief. Swapped sides and had an easier time. Romans marched up the centre and fended off slave charges as Spartacus tried to stop the march of the legion towards their camp.Spartacus survived but his army didn't - Romans won (5-3) B)
Freeloading-Phill's Avatar
Freeloading-Phill replied the topic: #984 8 years 4 months ago
I played this one as the Romans against Badger and it came down to the wire.

We were both at 4 banners when my centre finally collapsed and the slaves struck for the final banner.

Our play through of the revolt now stands at 2 wins each.

Phill

This site uses cookies to improve your experience.