EPIC04 Zama (202 BC)


Historical Background
Carthage is on the verge of defeat. Spain has been lost, Scipio has landed in Africa and beaten a large, but inexperienced, Carthaginian army at the Battle of the Great Plains. Masinissa has taken his vaunted Numidian light horse over to the Roman side. Hannibal is recalled from Italy, and hurriedly builds an army around the veterans he has brought with him. He creates a corps of war elephants and fields more infantry than does Scipio, but his arm of decision, his cavalry, is far weaker and less capable.
When the armies meet on the plains of Zama, Hannibal knows his cavalry on the flanks will be beaten, but stakes all on crushing the Roman center with his elephants and infantry before the victorious Roman and Numidian cavalry return from pursuing the Carthaginian horse. Scipio, knowing he is outnumbered, masses his legions in the center and fully intends for Masinissa and the cavalry to complete the encirclement and win the battle.
As the battle gets underway, both plans are working. The Carthaginian cavalry is driven quickly from the field while the Romans are pressed to keep their lines intact against the elephants and Carthaginian infantry. The flexible legions prove their worth as reserve lines move quickly to secure flanks or bolster the center. In the end Scipio's plan prevails. The Roman and Numidian cavalry return, the Carthaginian army is surrounded, and the valiant infantry is destroyed.
Scipio had perfected a better tactical system, and that system won at Zama over the legendary Hannibal. The rigid, but powerful phalanx, dominant for so long, had been beaten by the flexibility of Scipio's
legions combined with cavalry. The baton of military supremacy had passed to Rome.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
War Council
Carthaginian Army:
Leader: Hannibal
8 Command Cards
Roman Army:
Leader: Scipio
8 Command Cards
Move First
Victory
14 Banners
Optional Rule
Compared to the Julian legions, Scipio's legions still moved slowly, but matched against the Carthaginian formations, they sped. We recommend that all Roman medium and heavy infantry units may move one hex and battle, or move two hexes and not battle. These units are not missile weapon capable.
Tags: Expansion 3, Elephants, Epic, Carthage, Roman, 14 banners
Just recovering from a epic weekend of gaming at Salute and running the London Marathon and i thought you guys would like to see 28mm Zama EPIC C&C game. These were taken at the SoA at Bletchly but the rematch was at Salute. A stunning 16 ft table and over 1400 beautifully painted figures and I was lucky to play on the Carthage side.
picasaweb.google.co.uk/SimonMiller1960/ZamaBletchleyIanSPics
Great pics. Amazing!
Where did you get so many minis and how much time did it take to paint them all?
My elephants played merry havoc in the centre early on, and Dan had some bad luck battling back against them, letting them survive to fight again on later turns. Twice heavy infantry went down to single rolls!
Dan came back hard though across the line, and started pushing me back. It was not to be. Even after Scipio rallied the centre and pushed forward, Hannibal met him and victory was mine.
Very close and enjoyable game. Daniel didn't take may shots with his lights against the elephants, then again I tried to avoid letting him do it.
Bill
it looks like amazingly huge!
Even if I'm stronlgy stick to wooden blocks... I have to admit that painted miniatures have their own fascination.
picasaweb.google.co.uk/SimonMiller1960/ZamaBletchleyIanSPics
mark
I used my light infantry to shoot at his elephants, causing him to pull them back, which worked well becuase at the end of the game they trampled a number of reduced units in quick time.
Epic is great. Took nearly two hours to play, and we had a great time.
Bill