Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by barmyfongyphipps on 2018-05-26 14:47:56

Historical Background
In 652 BC, the Assyrian king Assurbanipal led an army south to the ancient kingdom of Elam, bordering the Persian Gulf. This was a punitive expedition in response to insulting messages sent to Assurbanipal by the Elamite king, Teumann. Teumann crossed the Ulai River and met the Assyrians on its north bank. The Assyrians quickly overwhelmed the Elamites, driving them back into the Ulai and choking its waters with their dead.
“At the command of the gods, like the onset of a terrible hurricane, I covered Elam in its entirety……… With their corpses I filled the plain about Susa as with plants. Their blood I let run down the Ulai; its water I dyed red like wool.”
Teumann attempted to escape in his war cart but was toppled from it when its axle broke. Despite an attempt at rescue by his son, Tammaritu, both were surrounded by Assyrian troops and killed. Teumann’s head was taken to Assurbanipal as a trophy. Assurbanipal extirpated Teumann’s royal line and sacked the Elamite capital of Susa in 647 BC. The fate of Teumann was displayed in a stone relief of the battle on the walls of Assurbanipal’s royal palace in Nineveh as a graphic warning to others who might resist Assyrian might.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council

Elamite Army
Commander: Teumann
Command 4

Assyrian Army
Commander: Assurbanipal
Command 5
Move First

Victory
6 banners

Special Rules
The River of Death - The Ulai River is fordable along its entire length. Elamite units which retreat or evade onto or through a river hex lose 1 block when they enter the river hex. Elamite leaders who perform a leader evade onto or through a river hex are destroyed and one Victory Banner is awarded to the Assyrian player. Ordered Elamite units or leaders which enter river hexes are unaffected.

Elamite War Carts - Elamite war carts function as Heavy Chariots but battle and battle back with 1 less die in combat against Assyrian Heavy Chariots.

Teumann’s Folly - Teumann may not be voluntarily detached from his war cart (Heavy Chariot) unit. If Teumann’s war cart evades or retreats, and if there were any swords rolled in the Assyrian combat roll which caused the retreat or evasion (even if that combat would not usually hit on swords), Teumann’s chariot unit is destroyed and 1 Victory Banner is granted to the Assyrian player. A normal 1 die leader check is rolled against Teumann and he must perform a leader evade as normal. If he survives the leader check, Teumann may then attach to an Elamite unit following normal leader rules.

The Assyrian Terror rule is in effect.
Reroll any flags rolled by Assyrian units in combat and add the results to the initial roll. Flags are not rerolled on the second roll.

The Assyrian Combined Arms rule is in effect.
Assyrian spearmen and skirmishers work in tandem. Whenever Assyrian Medium Infantry and Light foot units are in hexes adjacent to one another, they may both ignore one sword and one flag in combat.

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ozzie replied the topic:
3 months 3 weeks ago
The Elamite infantry should be archers - it's historically what they were known for and are depicted as in the Til-Tuba reliefs. Probably needs a new troop type for massed archery? "Blue" archers shooting and fighting with 3 dice with no sword hits in melee.

Assyrian spearman and archers might work also similarly to a C&C: Napoleonic 'combined arms' attack with the archer's 2 melee dice added to the spearmen's 4 melee dice as long as the two units remain in contact?