EPIC08 Clusium (225 BC)
The Cisalpine Gauls (those living south of the Alps) had sacked Rome in 390 BC and fought intermittently with Rome for the next 150 years. After a series of defeats early in the 3rd century BC, the Gauls remained quiet for 50 years. But when the Romans began settling on captured Gallic lands in 232, this roused the barbarians to prepare another invasion. This time, the Cisalpine Gauls were joined by their kinsmen from across the Alps, the fierce Gaesatae under Kings Aneroestes and Concolitanus. In 225 BC, a force of 70,000 Gauls descended on Etruria and overran the country, looting and pillaging. When they reached Clusium, a city only three days’ journey from Rome, a Roman army (led by a praetor whose name is lost to history) appeared on their heels, forcing them to turn back and confront it. The two armies camped for the night in close proximity. The Gauls kept their campfires burning but withdrew their infantry, leaving only their cavalry behind. The horsemen had orders to retire when the enemy approached, leading the Romans toward Faesulae, where their infantry would attack from ambush. At daybreak, the Romans, seeing the cavalry alone and thinking the Gauls had taken to flight, followed the cavalry with all speed. On their approach, the Gauls sprang from ambush and attacked them. A stubborn conflict took place, but finally the numbers and courage of the Gauls prevailed. The surviving Romans retreated to a hill, while the Gauls set up a loose blockade. These fugitives would all have been lost but the consul Aemilius Paullus arrived with a relief army that night. The Gallic kings chose to retreat with their booty rather than fight another battle. They broke camp before daybreak and retreated along the seacoast through Etruria.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
Leaders: Kings Aneroestes and Concolitanus
8 Command Cards
Leader: A Roman Praetor
7 Command Cards
• When a Roman unit is occupying a Gallic camp hex at the start of the Roman player’s turn, remove the camp hex. When three camp hexes are removed, the Roman player gains one Victory Banner.
• Barbarian Chariot rules are in effect.