208 Mt Vesuvius (73 BC)
The greatest slave revolt against Rome was led by a gladiator named Spartacus. He was a Thracian slave, trained as a gladiator by his owner, Lentulus Batiatus, at a gladiatorial school near Capua. Spartacus escaped from the school with 78 fellow gladiators. After some successful skirmishes with local guards, his force set about raiding the countryside, freeing more slaves to join their ranks. Spartacus set up a base on the defensible slopes of Mount Vesuvius. Remembering the earlier Slave Wars in Sicily, the Senate in Rome took this outbreak seriously. They dispatched Praetors Claudius Glaber and Publius Varinius with 3,000 men to suppress the uprising. Glaber and Varinius blockaded Spartacus at his base on Mount Vesuvius, intending to starve out the slaves since their camp was only accessible by a narrow and difficult passage. The wily Spartacus did not intend to be starved into submission, so he devised a daring plan. He ordered ladders to be made from the vines that grew on Vesuvius. Spartacus and most of his followers quietly descended the vine ladders, undetected by the Romans. Soon, a picked force of the slaves rushed the Roman camp from the mountain. Once the Romans were fully occupied by this attack, Spartacus and his force struck unexpectedly. Attacked from both sides, the Roman camp fell in short order. This victory over regular Roman forces allowed Spartacus to expand his operations and recruit a massive slave army.
The stage is set. The battle lines are drawn and you are in command. The rest is history.
• Leader: Spartacus
• 6 Command Cards
• Move First
• Leaders: Claudius Glaber and Publius Varinius
• 4 Command Cards
• All the hills are considered impassable terrain.
• If a Slave unit occupies a Roman camp hex at the start of the Slave player’s turn, the Slave player gains one Victory Banner that cannot be lost. Remove the camp hex terrain tile and collect the Victory Banner before playing a command card.
• Marius Legions Rule is in effect.
• ‘I Am Spartacus’ Slave player rule is in effect.
In the second game the slave warriors made the same charging move to start out the battle but completely missed two dice rolls against single leader units. The Romands where then able to reunite their leaders with their units and mop up the unsupported warrior units.
Romans do have a decent chance when their leaders survive!
Well, it's not entirely automatic but this is what I have now to enable me to play one side when I play solitaire.
Sounds interesting. How does your "robot" player work?
On the Robot's turn.
- Flip the top card to be the Robot's play for the turn
- If it's for an empty section, or a Tactics card that cannot be used, discard it and flip the next card which the Robot must play.
- If the card is First Strike set it aside for the Robot to use later and flip the next card.
- If the card is a section card and the Robot's side has a hand of at least one less card than you roll 1 "I am Spartacus" die to generate an extra order for the Robot that can be used in any section.
- Perform the best moves and attacks you can for the Robot.
While the Robot has a First Strike card set aside you must check to see if it will use it whenever you make a close combat attack.
- Flip the top card into the discard pile. If the test card is a section card then the Robot will play First Strike.
- In addition, if the test card is I am Spartacus then re-shuffle the deck
[Optional] If there are any objectives for your side then you must claim at least one for victory. The Robot does not have to do the same.
I won 5-2 as the Romans when the Robot played a run of sub-optimal cards and 5-1 as the Slaves (as expected:) ).
I was lucky enough to get a Leader kill in each battle but the lop-sided mix of unit types hinders the Robot player a bit in this scenario.