OT2017 Round 4

More
6 years 9 months ago #2066 by Mark-McG
OT2017 Round 4 was created by Mark-McG
Round 4



Scenario:
418...

OT2017 Round 4

"I will either find a way, or make one."
attrib to Hannibal Barca

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago - 6 years 9 months ago #2067 by scipio1zama
Replied by scipio1zama on topic OT2017 Round 4
Naissus Game 1
Mike Stanley (scipio1zama) as Goths vs Forrest Speck (PCScipio42) as Romans

I won the first game as the Goths 7-4. The Romans started with 2 Light Units cards and damaged both of my heavy cav. My attempt to rally them got me absolutely nothing. He double timed in the center with his Aux & HI and 2 leaders against my warriors, but the warriors each received timely retreats and were safe back amongst the laagers. I drew a Cavalry Charge and a couple of turns later used it to good end, taking out a MC & a HC, and a HI at the cost of 2 HC. Continued fighting on my right and center cost me a warrior and another HC and cost him an Aux. But my HC on my left kept working, taking out a LC and a MC. The final blow saw my lights use ranged fire to take out his 1-block HI for the win. I cannot complain about my dice.
Attachments:
Last edit: 6 years 9 months ago by scipio1zama. Reason: Add log file as attachment

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago - 6 years 9 months ago #2068 by scipio1zama
Replied by scipio1zama on topic OT2017 Round 4
Naissus Game 2
Mike Stanley (scipio1zama) as Romans vs Forrest Speck (PCScipio42) as Goths

I won game 2 as the Romans, 7-5. This time the Romans did not have any Light Units cards, and the Goth HC were able to slip off to right with minimum damage. He also killed one of my LC by retreating it off the board after a great double-flag ranged fire attack. However, I did draw a Mounted Charge, and soon launched one on both flanks. On my left, I managed to knock off two of his HC at the cost of two of my LC (and later extricate my MC & Leader from a bad situation.) On my right, by contrast, my charge accomplished little and both my HC and MC got their noses bloodied, each losing a block. (My own fault – I had earlier detached Aurelian from the HC.) The Goths then attacked with their three center Warrior units, but only managed to eliminate 2 Aux, at the eventual cost of all three Warriors, thanks to my Clash of Shields card. (First time I’ve really had success with that card.) The score now stood at 5-5. That third warrior the Goths lost had a leader, who evaded to the Goth’s right flank. That put both of his leaders over there, so I used a line command to move my 6 foot units and 2 leaders toward the Goth left flank. My next play, a Double Time, brought my HI w/leader next to his Aux, and I scored 4 hits. This was followed by a bonus Close Combat against a full-strength Warrior – 4 hits again, and the Romans had won a hard-fought battle. The Mounted Charge Card, used properly, is a real boon for either side.
Attachments:
Last edit: 6 years 9 months ago by scipio1zama. Reason: Add logfile as attachment and for additional text

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago #2069 by Mantra
Replied by Mantra on topic OT2017 Round 4
Naissus Game 2

toganalper (Goths): 6 Banners
Mantra (Roman): 7 Banners

The Romans drew a mit full of left and right cards, so the Romans had limited options. The Goths drew first blood against a MC. The Goths, seeing the Romans pushing on the flanks (and soundly beating them back), committed into the center. It looked promising for a few rounds, but the Romans were finally able to hand manage some center cards and soundly push the Goth warriors into the Roman Banner bin. Things were looking up for the Romans, but then card paralysis struck again and the Roman's couldn't bring the fight to the Goths where they needed it. The Goths HC, in quick succession, hit the badly mauled Romans on their left flank and crawled back into the game at 6 Banners apiece. Roman pushed back with a HI leader lead attack and bagged the last banner. It was a hard fought battle.
Attachments:

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago - 6 years 9 months ago #2074 by toganalper
Replied by toganalper on topic OT2017 Round 4
see other message
Last edit: 6 years 9 months ago by toganalper. Reason: double postıng

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago #2075 by toganalper
Replied by toganalper on topic OT2017 Round 4
Naissus Game 2

toganalper (Goths): 6 Banners
Mantra (Roman): 7 Banners
Nassıus Game 1

toganalper (Romans) 7 banners
Mantra (Goths) 2 banners

Romans started repelling the Hc attack of the Goths from the center. Then continued to destroy their leader and the HC on the left flank.
The Romans moved all their cav to the right flank, and grouped on the center and left with a good line of foot soldiers. The goths attacked the Romans on the Roman left flank where they got denied. and lost more troops. Once the Romans pushed the flank attack back they pushed forward trapping the Goth warriors between their secondary line and the heavy roman troops. The LC of the Romans were just strong enough to get the last block of the last warrior group on a CC assault next to the leader. Lucky Game for me.))
Attachments:

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago #2076 by mk20336
Replied by mk20336 on topic OT2017 Round 4
Slight correction to one of the situations you encountered guys (after MC by Goths):

The attacking unit may not occupy the defender’s original hex, regardless of the result of the attacking unit’s die roll on the evading unit. Even if the evading unit is eliminated by the attacking unit’s die roll, the attacking unit may not enter the hex.
The following user(s) said Thank You: g1ul10

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago - 6 years 9 months ago #2078 by BrentS
Replied by BrentS on topic OT2017 Round 4
Sorry to ask this here, guys, because it's not directly relevant to this tournament (but it's affecting my matches, apologies to my opponents).

Is anyone on a Mac having trouble with the Ancients module? I was starting to run into difficulty on my old Air, which I though might be an issue with its age, but we've just bought a new iMac (very nice :) with latest Vassal engine, OS and Java updated, and if anything it's even worse.......scenarios failing to open, cards drawing to the board instead of my hand box and inability to play cards out of my hand box to the board. I can still resort to discarding cards from my hand to the discard pile in lieu of dragging them to the board, which I've done in my last few games, but the issue with drawing cards to the board instead of my hand is unplayable. I know that Java is playing catchup with the new Mac OS but I don't seem to be having the same problem in other games' Vassal modules, just Ancients. Have any other Mac users encountered this?

Thanks guys.

Brent.

Edit: A search of the Vassal support forums reveals that this has been encountered by other Mac users, although they don't specify which modules they were using. Th problem of trying to drag drawn cards to your hand and having them go to the board instead seems to be the main complaint. No response from the developers in those threads.
Last edit: 6 years 9 months ago by BrentS.

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago - 6 years 9 months ago #2079 by g1ul10
Replied by g1ul10 on topic OT2017 Round 4
Naissus Game 1

g1ul10 (Goths): 7 Banners
cavie (Roman): 3 Banners

Initial archery fire not particularly effective for the Romans. Ghauls attack Roman left flank exchanging one unit for one unit. Then they attack on the center section, this time with more success, obtaining two points but losing two in the subsequent Roman cavalry counterattack. Then Ghaul light troops eliminate one cavalry unit. The attack by the remaining Roman medium cav is ineffective. At this point Ghauls restart their offensive on the Roman left flank, eliminating two units. The Roman player has no good cards on that side and try to save the situation re-positioning light troops. In so doing, one light cav remains exposed and get eliminated the next round.

I had a relatively good hand of card in this game and nice dice rolls. I think Dan was limited by a poor hand of cards, apart the initial darken the sky, that however performed under par.
Attachments:
Last edit: 6 years 9 months ago by g1ul10.

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago #2080 by g1ul10
Replied by g1ul10 on topic OT2017 Round 4
@Brent: I don't know if it will give you some benefit, probably not, but I'd try to change the "use combined application windows" preference in the module.

Please Log in or Create an account to join the conversation.

Moderators: Freeloading-Phill
Time to create page: 0.741 seconds
Powered by Kunena Forum