C&C Campaigns

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16 years 1 month ago - 16 years 1 month ago #325 by dagorman
Replied by dagorman on topic Re:C&C Campaigns
All that seems great the warrior tribes are legions from cis and trans alpine gaul the local levies being the warriors not auxilary infantry Gallic legion.

The part heavy part medium Infantry idea was one I tried but I found it easier if the Infantry skirmishers cavalry and Auxillary's gain xp at the same rate. all units in the rows above are the same

There a veteran version of all the basic legion types and the other part of the legions can gain abilities such as ignore 1 flag everything is modular 1 legion has campanion cavalry.

Commanders start with 4 or 5 command Sulla has 6 and can gain other abilities depending on what the general dose on the field

One has expect cavalry commander
When he is attached to a mounted unit that engages an enemy unit in close combat that unit may re-roll its attack dice once per battle.
Also all mounted units in the adjacent hex can ignore 1 flag if the general is attached to a mounted unit.
another has a medium or heavy infantry unit he is attached to can move 2 and not battle
Last edit: 16 years 1 month ago by dagorman.

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16 years 1 month ago #327 by alecrespi
Replied by alecrespi on topic Re:C&C Campaigns
Maimed wrote:

...maybe a veteran clould have 1 red infantry and 3 blue infatry or 2 red and 2 blue infantry , but maybe 2 would already be and elite Legion...



VETERAN LEGION (Corrected)

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ELITE LEGION

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16 years 1 month ago - 16 years 1 month ago #328 by alecrespi
Replied by alecrespi on topic Re:C&C Campaigns
Legions with correctd block set.

VETERAN LEGION

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ELITE LEGION

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WARRIOR TRIBES






EASTERN LEGION






SPAIN LEGION

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AFRICAN LEGION



Last edit: 16 years 1 month ago by .

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16 years 1 month ago #329 by dagorman
Replied by dagorman on topic Re:C&C Campaigns
I found it works best if they core infantry of the legion remain all blue or all red otherwise it marks gain experience worse as its harder to attack as a group as order blue and red no longer order all the require troopsand that block of four do most of the work in the critical battles

As for the different block sets I use grey for the marian's and red for Sulla for the eastern legion the archers used can be either the red blocks or blue for greek archers is used blue as there are only 12 of the red and had 2 eastern legions on the field for Sulla.
The base of all legions are still draw from Roman Citizens and should keep that look I think.

The campaign has include a barbarian raid on the gallic frontier Gauls are green blocks and a samnite army has joined the marian side brown blocks it makes it easier for everyone if a different colour is a different faction the simpler thinks are kept on the campaign and battle maps the better.

Sulla's eastern legions have used blue for their archers and red depending on the numbers required.

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16 years 1 month ago #359 by dagorman
Replied by dagorman on topic Re:C&C Campaigns
Another campaign battle was fought yesterday It lasted 42 turns each player played 42 cards and ended in a draw as night fell.
Next up should be a multipart seige battle as Sulla's troops attempt to storm the walls of Capua.

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16 years 3 weeks ago #402 by Maimed
Replied by Maimed on topic Re:C&C Campaigns
I would like to play Hanibal vs Rome or whatever.
How can I use this system for for damaged Legions?:huh:

thank you
Mike

play:C&C Ancients , Battlelore, M\'44, Warmaster, Warmaster Ancients, Blitzkrieg Commander

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16 years 3 weeks ago #405 by dagorman
Replied by dagorman on topic Re:C&C Campaigns
Damaged units after 1 or 2 defeats a legion will have some negative effects like all foot troops must evade if possible and retreat 2 hexes for each flag.
after more defeats start with some units below full strength

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16 years 3 weeks ago - 16 years 3 weeks ago #409 by dagorman
Replied by dagorman on topic Re:C&C Campaigns
Maimed wrote:

I would like to play Hanibal vs Rome or whatever.
How can I use this system for for damaged Legions?:huh:

thank you
Mike


Hi Mike the most important part of running a campaign like this is the map as every thing builds on this. If you are going to run Hanibals Italian campaign from the second punic war a map of Italy showing the different tribal and city state area's such as
www.heritage-history.com/maps/shepherd/shep029.jpg would be usefull as there would be some risk if the Romans suffer some bad defeats of cities switching sides.

After the map is chosen the next step is to decide on victory conditions and what each area is worth the victory conditions should be broad for example hanibal wins by taken Rome the Romans win by destroying Hanibals army.
As for what each area is worth you should work this out and keep it from the players tell them certian things like its important to hold this city but not exactly what happens if its lost.
For exampe a Carthaginian army in the Gallic or Greek areas might increase the chances of those states defecting depending on the armies behaviour as in the carthaginians would get more supplies by taken everything but the local population would be less likly to fight for them.

Once this is done decide where each army starts and after this its time to work out what each army contains. I will post more on this later
Hope this helps
Last edit: 16 years 3 weeks ago by dagorman.

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16 years 2 weeks ago - 16 years 2 weeks ago #439 by dagorman
Replied by dagorman on topic Re:C&C Campaigns
I think the best point to start this campaign would be after the crossing of the alps with Hannibal in Northern Italy/Cis Alpine Gaul.

The Carthaginian's had a strength of about 20,000 infantry a mix of African(use heavy infantry) Spanish(slingers and auxiliary) and Gallic (warriors) and about 10,000 Numidian cavalry (light cavalry). 36 war elephants also arrived in Italy but died soon after only used at the Trebbia
Total strenght around 30,000 33% of which is cavalry.

A Roman Legion of the times was about 5000 men and an Alea of similar number 2 of each these to a consular army.
Giving the starting Roman strength of abouth 40,000 4,000 of which is cavalry.

A consular army consisting of around 16 units could be
2 light infantry
6 auxiliary infantry
4 medium infantry
2 heavy infantry
2 medium cavalry
3 generals the consul and the 2 legion commanders.

Which would leave the Carthaginian army a total of 24 units a rough guide is 10,000 8 units.
depending on the number of players 1 for each consul and 2 playing the Carthaginians
this could be broke down into 2 armies of 14 units (should be 12 but 14 will make up for the fact that Hannibals troops are battle hardened)

4 light cavalry
4 heavy infantry
2 light sling infantry
2 auxiliary infantry
2 warrior infantry
3 generals
optional 1 unit elephants for 1 army but once its gone its gone for good

next step is to name the generals and assign their command value and the morale of the troops using the system I detailed earlier in this thread I would suggest 8 for the romans and 8-9 for the cartaginians.

Just some ideas to help you out feel free to use or change as you see fit
Last edit: 16 years 2 weeks ago by dagorman.

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