MT58 Roman-Persian Wars

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7 years 3 months ago #1870 by Mark-McG
Replied by Mark-McG on topic MT58 Roman-Persian Wars
I must say I think the Round 5 scenario has been the best balanced and most interesting.

"I will either find a way, or make one."
attrib to Hannibal Barca

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7 years 3 months ago #1871 by mk20336
Replied by mk20336 on topic MT58 Roman-Persian Wars

Mark-McG wrote: I must say I think the Round 5 scenario has been the best balanced and most interesting.

I definitely agree!

Although it is long ago set-up (I mean semfinals and finals scenarios) would be nice to see also KP01 scenario played as it also seems well balanced...

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7 years 3 months ago #1872 by Mark-McG
Replied by Mark-McG on topic MT58 Roman-Persian Wars

mk20336 wrote: Although it is long ago set-up (I mean semfinals and finals scenarios) would be nice to see also KP01 scenario played as it also seems well balanced...


KP01 Rhesaina balance is 4-0 Parthian way, and I played it in September and it was tough on the Romans, and quite similar to Nisibis in setup, which seemed better balanced.

However, I'd play KP01 Rhesaina again, particularly as we wait on the final result.
www.commandsandcolors.net/ancients/maps/...view=article&id=1040

On the whole, it seems the mixed infantry/cavalry scenarios had more even results than the all cavalry (or mostly cavalry) scenarios. A reflection of the Command Card deck I suspect.

"I will either find a way, or make one."
attrib to Hannibal Barca

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7 years 3 months ago - 7 years 3 months ago #1873 by g1ul10
Replied by g1ul10 on topic MT58 Roman-Persian Wars
I agree. The Command Deck contains a number of cards which are useful only for infantry. This means that a cavalry only army can suffer an initial phase of semi-paralysis, in which only a single unit can be moved. Some bad luck in drawing and the paralysis can actually last several turns. Thus, in my experience, a Roman victory at Carrae or Nisibis is well possible if the Roman player is able to read the situation and press the opponent. But then maybe the opponent is bluffing and waiting for the Roman to expose his troops... the beauty of the C&C system.

Edessa, in addition, suffers, or enjoys, the random nature of Elephants warfare. In this scenario the Elephants are more powerful than normal, but they can still fail miserably and at that point it's difficult for the Persian to bring a victory home.

Misiche is the only scenario that features some significant terrain. It's a nice scenario with an unexpected, for me, tactical twist: the battle is won or lost on the Roman right flank, despite the fact that the strongest units are on the other flank. It took me a couple of games to realize this fact. Let me laugh at all those who consider C&C:Ancients a shallow game! (I know, maybe it's my brain that is shallow!)

Edit: I added my consideration on Misiche because I realized all games for the tournement have been already played.

Edit2: Grammar, please!
Last edit: 7 years 3 months ago by g1ul10.

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7 years 3 months ago #1874 by Mark-McG
Replied by Mark-McG on topic MT58 Roman-Persian Wars
It will be interesting to see the C&C Medieval deck, and how it modifies the Ancients deck.

An interesting example is from Samurai Battles, where Line Command becomes Serpentine Command, that includes ANY units
www.commandsandcolors.net/samuraibattles.../serpent_command.jpg

In fact as a model Medieval Deck, Samurai Battles is pretty nice.

"I will either find a way, or make one."
attrib to Hannibal Barca

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7 years 3 months ago #1889 by Sharpe08
Replied by Sharpe08 on topic MT58 Roman-Persian Wars
Just as an FYI Stormwalker and I are looking to try and finish our game this upcoming weekend. He ended up having family staying with him last weekend so we had to push our match off.

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7 years 3 months ago #1890 by g1ul10
Replied by g1ul10 on topic MT58 Roman-Persian Wars
For the final part of the tournament I would suggest to use the last module, version 3.3. This version include an auto-replacement feature for the attacker/target marker, which is very convenient. I've updated all the extensions including the official scenarios to use the new features. You can find the files in the usual VASSAL page.

I DID not update the extensions including the fan made scenarios. They are still compatible BUT without the specific features of the new module.

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7 years 3 months ago #1891 by Sharpe08
Replied by Sharpe08 on topic MT58 Roman-Persian Wars
Round 1: Carrhae (53 BC)
Sharpe08 (Parthians)
Banners won: 7
Blocks lost: 14

Stormwalker (Roman)
Banner won: 2
Blocks lost: 30
My opening hand as the Parthians was excellent with darken the sky, order light troops, and move-fire-move among some of my cards. The Persians simply started firing at the Romans as the Romans formed up their lines and started advancing in the center. A darken the sky allowed 28 range rolls for the Parthians but only ended up with a few hits. As the Romans advanced in the center the Parthians started to move on the Roman right flank and apply a bit of pressure. The Romans continued to press the middle but the majority of the Parthians cavalry was able to slip away to the flanks and a later timely mounted charge allowed the Parthians to weaken/kill several Roman units and I was able to finish mopping things up a few turns later. Stormwalker played well and I could have been in a lot more trouble if my cards weren’t so strong.
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7 years 3 months ago #1892 by Mark-McG
Replied by Mark-McG on topic MT58 Roman-Persian Wars
So that was the last preliminary match, with a very tight ending for the Alpha group with 3 players on the same (maximum) score.

Semi finals are
Persian Match Guilio vs. sharpe08
Roman Match MichalK vs. plainscape

Scenario: 405 Cilician Gates (39 BC)

"I will either find a way, or make one."
attrib to Hannibal Barca

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7 years 2 months ago #1897 by mk20336
Replied by mk20336 on topic MT58 Roman-Persian Wars
Semi-final 1: 405 Cilician Gates (39 BC)
MichalK (Parthians)
Banners won: 6
Blocks lost: 8

Plainscape (Roman)
Banner won: 0
Blocks lost: 23

That was interesting game. I played MFM card as opening move thanks to which my 3 AUX - which normally do not take part in battle - were at the front. Then timely played MC card dispatched two MI. Gradually Persian advantage rose - sometimes by range fire, sometimes by precision hits. Todd had really bad luck with dice today - for example MC attack on 1 block HC with no result...

Game ended after another MC Roman cavalry - ready to try another attack on 1 block HC - was cut from retreat and eliminated.

Thanks to Todd for the game!

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