OT2026 Round 3

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4 months 2 weeks ago #221667 by Mark-McG
Replied by Mark-McG on topic OT2026 Round 3
also, 6 days to deadline.. please get your matches played and reported!

"I will either find a way, or make one."
attrib to Hannibal Barca

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4 months 2 weeks ago #221915 by gdnuke
Replied by gdnuke on topic OT2026 Round 3
Munda

Game 1:
gdnuke (Caesar) 8 banners won and 22 blocks lost
Gonzo (Pompey) 4 banners won and 33 blocks lost

Game 2:
Gonzo (Caesar) 8 banners won and 26 blocks lost
gdnuke (Pompey) 6 banners won and 38 blocks lost

Couple of very good Round 3 games with Joe. I was Caesar first and the game settled into a ranged fire contest as I tried to soften up Pompey's troops sitting on their hills.  Only a couple hits over several turns when Labienus used Double Time to attack an AUX and LB almost killing the AUX. Maximus counterattacked and killed the HI on that flank. The next turn an AUX accompanying that HI was also killed. So much for venturing off the hills! The battle again settled into ineffectual ranged fire until Caesar attacked the hills on his flank, doing little damage but forcing Pompey's troops off the edge of the hills. Pedius did the same on his flank the next turn, but Labienus led an attack to successfully retake the hills and scatter Pedius' MCs.  Maximus used a Double Time to attack Pompey's center right, which now lacked leadership support, killing an AUX. It was looking tough for Pompey with "vanilla" cards and poor dice, but momentum often shifts in these games!

Caesar got aggressive with Order Medium Troops looking to pick off light troops Pompey had on his baseline, but these Lights gave better than they got, doing big damage to Caesar's units on their battle back. In Pompey's turn, Labienus used Inspired Right Leadership to finish off Pedius and the MC he was stacked with. Caesar charged up the hills on his flank but only did middling damage. One of Pompey's AUX eliminated one of Caesar's HIs on a 3 for 3 battle back. A 4-0 game had become a 4-3 game! Caesar used Clash of Shields to kill an AUX and make it 5-3, but Labienus and his 1 block MC attacked a 2 block MC and eliminated it. 5-4. In his next two turns Caesar used Order Light Troops twice and missile fire eliminated a Pompeian MC in the center hills and Labienus and his MC to end the game 8-4. 

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In game 2 the first several turns saw Pompey's troops realigning themselves on the hills and Caesar dividing his center troops to reinforce both flanks. Caesar was especially careful to maximize his leaders' support for his units. Pompey tried to do the same, and to get his leaders to "seam" hexes to use Leadership section cards. Around Turn 7, the ranged fire battle commenced in earnest, but with few hits mostly weakening Pompey's right flank LB and AUX units. Caesar used a Double Time in his Turn 10 to attack the hills on his flank. Joe made better use of Caesar's leadership than I did with Pompey's and he started to grind down Pompey's left flank. Pompey tried to draw Caesar's attention to the other flank and succeeded for a couple turns. (Pompey had to use a few Right section cards and get some he could use against Caesar's attack.) It was Turn 14 when Caesar finally killed a Pompeian AUX for the game's first banner. More followed quickly! Pompey sent his full-strength MC on a Mounted Charge against Caesar and his MI, but Caesar is too much and used a First Strike to eliminate the MC in one roll. By the end of the next turn it was 4-0 and Pompey's left had lost all its light units and the MC. The Legions would fight now!

Pompey used a Line Command to open the fight but lost 3 HI blocks to a great battle back after inflicting just one block loss. Caesar counterattacked and joined the fight on the front line. His unit killed the weakened HI for a 5-0 lead but his bonus CC failed to hit a 1 block MI. The battle back took 2 blocks from Caesar's MI. On Pompey's turn, Pompey joined the front line and his troops killed Caesar on a 2LC and eliminated the MI with him.  More fighting and bonus CC killed a Caesarian AUX and another MI. It was now 5-4, but there were still 2 Caesarian HI on the right flank facing Pompey. They killed the formerly lucky MI to make the score 6-4. Pompey's troops there made a desperate attack on the HIs hoping to defeat them before Pedius could bring his leadership to bear on that flank. He destroyed both of them in one lucky turn to even the score at 6-6, but Caesar's troops were all at 3 blocks or more while Pompey's were more worn down. Caesar's MCs destroyed a 1 block AUX for a 7-6 lead and when Labienus' MC failed to run down the light troops in front of him, Maximus countered with a Double Time to surround and destroy the MC to end this game 8-6.

These games were fun and well-played. In the end, a lucky strike on Caesar himself gave me a lucky 2-game result against Joe, who I think outplayed me overall.  You improve your game playing better players, so I am counting on improving.

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4 months 1 week ago #222103 by David I
Replied by David I on topic OT2026 Round 3
game 1

David I (Caesarean) 8
Gom Jabbar (Pompeian) 4

Game 2

Gom Jabbar (Caesarean) 6
David I (Pompeian) 8

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4 months 1 week ago - 4 months 1 week ago #222110 by bkmooney@comcast.net
Replied by bkmooney@comcast.net on topic OT2026 Round 3
Game 1
Brendan (Caesarean) 8
Anon (Pompeian) 5
 

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Last edit: 4 months 1 week ago by bkmooney@comcast.net. Reason: Add log file

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4 months 1 week ago #222111 by bkmooney@comcast.net
Replied by bkmooney@comcast.net on topic OT2026 Round 3
Game 1
Brendan (Caesaren) 8
Anon (Pompeian) 5

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4 months 1 week ago #222112 by bkmooney@comcast.net
Replied by bkmooney@comcast.net on topic OT2026 Round 3
Our game started with trading volleys with the Caesarean forces wearing down Pompeian units. The action got hot with mounted charges by both sides and an counter attack by the Pompeians on their right. The majority of the battle took place on that side of the battlefield, with leaders on both sides having their units eliminated both escaping. Caesars forces eventually took that flank after several turns. The game ended with Caesar finally advanced on his right flank and took out some advanced Pompeians. Overall, a very bloody battle with all leaders avoiding elimination despite many close calls.

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4 months 1 week ago - 4 months 1 week ago #222644 by bkmooney@comcast.net
Replied by bkmooney@comcast.net on topic OT2026 Round 3
 

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Game 2
Brendan (Pompeian) 8
Anon (Caesaren) 4

The battle developed slowly until Caesarean troops advanced in the center and on their right flank. Caesar was able to break the defensive line on the Pompeian left flank and created havoc in their rear. However, a counterattack was able to eliminate Caesar’s weakened unit and kill the illustrious leader. The Caesarean forces continued the pressure in the center and were able to open a breach in the line. However, a timely mounted charge repulsed the advancing infantry and took out two units. The Pompeians were able to reestablish their defensive line and ultimately win by repulsing an attack on their right flank.
Last edit: 4 months 1 week ago by bkmooney@comcast.net. Reason: Add log file

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4 months 1 week ago #222933 by FoxK
Replied by FoxK on topic OT2026 Round3
soul1st (Caesaren) - FoxK (Pompeian) 3:8
soul1st (Pompeian) - FoxK (Caesaren) 3:8

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4 months 1 week ago #223043 by Asterisk1
Replied by Asterisk1 on topic OT2026 Round3
Game 1
Asterisk1 (Caesarian): 8
EZPickins (Pompeian): 0

Julius Caesar and a unit of heavy infantry took command of the right flank.

Game 2
Asterisk1 (Pompeian): 8
EZPickins (Caesarian): 7

Pompey's army hiding in the mountains equalized the playing field. Came down to a pair of fortunate rolls from an auxilia unit down the center, who went past Julius Caesar and his medium cavalry to attack and kill two already weakened units.
 

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4 months 1 week ago - 4 months 1 week ago #223046 by Dawnreader
Replied by Dawnreader on topic OT2026 Round3
Game 1
Dawnreader (Pompeian) - beckerdo (Caesaren) 6:8 
Game 2
Dawnreader (Caesaren) - beckerdo (Pompeian) 8:1
 
Last edit: 4 months 1 week ago by Dawnreader.

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