Game 2
TTK (Numidian) 2 banners
Giulio (Romans) 6 banners
The initial archery exchange is largely irrelevant, for both sides. The Numidian start strong eliminating a Roman light on the right, but losing a medium cavalry in the counterattack. Then Yell (TTK) begins a long term maneuver moving the elephants and his left forces toward the center, probably to form a more compact defense line. I did not have the cards to contrast it, so the maneuver achieved its result. This however allowed me to advance my units on the left essentially unchallenged. At this point, the Numidian try to probe the resolve of the advancing Roman infantry, but thanks to my clash of shields they lose a medium infantry and a leader (lost in the first one die leader check of the battle). Then Yell decides to launch the elephants in a cavalry charge. The timing is perfect and at first, they perform well, eliminating one medium unit (thanks to a rampage) and reducing a second to one block. But the next turn, the beasts are transformed into pincushions by an order light troops, as I roll 3 red squares on four ranged dice. This pretty much settles the scenario. I had very good cards (first strike, clash of shields, and two command line) and lucky rolls. Given his situation after the first game, Yell had to play aggressive as he did, which is always a gamble.
Thanks to TTK for his competence and sportsmanship. I'm looking forward to playing with him again in future battles.