Game 1
spleen1980 (Roman): 7 banners
Polonus100 (Germanic): 6 banners
As Roman player I wanted to avoid to fight uphill, but I had Clash of Shields pretty soon and I took the opportunity to inflict heavy damage to some germanic auxilia on the hills. Then Polonus played Double Time, leaving the safety of the hill, gaining two banners.
There were a lot of attacks, counterattacks and tactical retreats in the center section, Polonus quickly gained 6 banner, I had only 3.
Three germanic units were exposed, so I played what I thought that was going to be the last turn for me: I Am Sparatcus, attacking 2 units in clear terrain and Arminius on the hill. I got 3 banners from the attack, killing 1 med inf, 1 warrior and capturing Arminius,
Polonus attacked my units on the hills in my left flank to harvest the victorius banner, but the hills offered very good protection. Germanicus attacked a lone warrior unit winning the battle.
Game 2
spleen1980 (Germanic): 7 banners
Polonus100 (Roman): 5 banners
I quickly occupy the hills in the center section and I move the med cav with the lead in the middle of the hills.
Polonus knows that he has to avoid to fight up hill and unleashes his cavalry on the roman left, killing two germanic med cav left alone.
The roman cavalry is a little bit overextended, so I attack them in clear terrain with med inf an warrior units. The infatry repels the roman cavalry, so I launch the same two units against a 1 block med cav with a Double Time card: i know they're going to die soon, but I want to take the opportunity to kill the leader. The attack is partially successful and after some roma counterattacks we are both have 4 banners.
Polonus plays a very good Rally card and pushes my right flank and the forest in the center section. I use my last couple of good cards to reinforce and counterattack in the hexes between the hills and the forest, I use a light infantry unit to screen my med cavalry and leader, knowing it is going to die soon. In fact Germanicus advances with his heavy infantry to wipe the light infantry which is without evade/retreat path: Germanicus fails to kill the light infantry, the battle back inflicts 1 hit and Germanicus has not the favour of Dea Fortuna and he dies to the leader check. I think this was the turning point of the battle. But the rest of the game was very, very tense! Polonus is very aggressive and he makes the best use of the only roman leader. The fight is concentrated again in the center section, in the hexes between the hills and the forest. I occupy the forest with a warrior unit. I kill one med cav, the roman leader survives the leader check and he manages to evade through the forest! I have 6 banners, Polonus has 5 banners and I have three units in a very bad position. At this point the soldiers are tired, we both have unusable cards, but Polunus moves a warrior unit, closing the retreat path for a 2 blocks light infantry roman unit. I attack the light infantry, harvesting the last banner.
Game 2 is in two log files, there was a disconnection very soon.