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MT61 Third Servile War - Finals

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2 months 1 week ago #2780 by Cavie
Round 5 Bruttium

Cavie - Slaves 6 Banners Won, 24 Blocks Lost

Stormwalker - Roman 5 Banners Won, 29 Blocks Lost

As you can see from the score above the game was tight. The battles in the ditch with the rampart caused both sides to beat each other down slowly with 2d attacks and battle backs. As the Slaves pressed through the ditch and over the ramparts they took losses but finally gave the final blow just in time to claim victory.

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2 months 1 week ago #2782 by gottoman
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Round 1 208 Mt Vesuvius (73 BC)

Greg O (Slaves) 5 banners 10 blocks lost
Viridovilas (Roman) 2 banners 16 blocks lost

This battle was fought almost entirely on the left flank, or the left side of the center. Slaves seemed to have the luck and cards here and the Romans couldn't get the break they needed.

Greg Ottoman
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2 months 1 week ago #2783 by gottoman
Round 4: Mummius' Defeat

Greg O (Slaves) 5 banners 14 blocks lost

ToganAlper (Romans) 1 banner 22 blocks lost

Tough battle for the Romans, Slaves had a great start and kept up the pressure.

Greg Ottoman
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2 months 6 days ago #2785 by toganalper
Round 2
Cavie (Slaves) 4 (27 blokcs lost)
toganalper (Romans)6 (21 blocks lost

sorry for the late postıng of the results, I had to deal with a back surgery and currently rehabilitating. It was a bloody and fun battle as I can remember and sorry for the short write up this time since I can really not sit straits to type :))

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2 months 6 days ago #2786 by taliapharaoh
Round 1: Mt Vesuvius

taliapharaoh (Slaves) 5, 22 blocks lost
toganalper (Romans) 4, 23 blocks lost

Confusion reigned as two veteran players made several retreat-related mistakes once the Slaves broke through the Roman fortifications. With Roman units pushing hard outside the ramparts, it took many strokes of luck and some critical hits to finally secure a camp hex and eliminate the final unit needed for victory.

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2 months 5 days ago - 2 months 5 days ago #2789 by mk20336
Round 2, 209 Mt Garganus (72 BC)

Travis (Slave): 3 Banners and 21 blocks lost
Michal (Roman): 6 Banners and 18 blocks lost

Although historically the Slaves should be easily dispatched, the game does not reflect it so clearly. After some range attacks, Travis Warriors charged into the center of my line, successfully splitting this into two. Move-fire-move allowed me to regroup and start moving forward on my right when disaster struck on my left - a double helmet was rolled on leader-check.

I was saved by Double Time in last round and the mountains which were impassable, scoring 4 banners by one card and moving from 2-3 to 6-3,

Thanks to Travis for organizing the game on the short notice.

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Last edit: 2 months 5 days ago by mk20336.

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2 months 5 days ago #2790 by mk20336
I think Joe posted our MT61 game in MT62 thread, so just re-posting for the reference and sake of clarity:

Gonzo wrote: Round #1 208 Mt Vesuvius (73 BC )
Gonzo (Slave) 5 banners, 22 blocks lost
MK20336 (Roman) 4 banners, 17 blocks lost.
Roman leader evades 8 dice looking for one ldr roll to start game. Romans occupy camps. Slaves close with to line commands without attacking, but Roman leader that survived goes over wall rolling huge hits and kills 2 units. Slave Clash of arms with 30+ dice only gets 7 hits but two units, Roman gets about the same and follow
up Roman leader attacking over wall kills two more. Down 4-3, Slave kills a 1 pt unit and Hail Marys a damaged W to pin a 4 pt Roman LI, but rolls 3 banners for the win. Romans had a good card every turn, Slaves started with Move Hvy, Move Lt, Mv-Fire-Mv, and mv 2 on right throughout game. Michal played well in unbalanced scenario.

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2 months 5 days ago #2791 by mk20336
Round 4, 211 Mummius Defeat (72 BC)

Giulio (Slave): 3 Banners and 27 blocks lost
Michal (Roman): 5 Banners and 18 blocks lost

That was very tough game for Romans - most of game I had two or three left cards, not being able to do anything. I was under constant fire., looking for some opportunities on my right. The Line Command played by Giulio (at 2-3) seemed to be a final stroke, but then the luck was with me. A flag saved my unit, allowing for play of Leadership Left card and as with Travis, in one round I managed not only to score a lot of banners, but finish scenario altogether moving from 2-3 to 5-3. Wow, crazy two games...

So all my games played, now everything is in your hands guys - who will progress to semifinals...

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2 months 5 days ago #2792 by g1ul10
Just to mention that Michal's attached log file is for the new (and fantastic) version 4.0 of the VASSAL module.

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2 months 5 days ago #2793 by BrentS
Round 5 Bruttium

BrentS (Rome) - Banners won 6, blocks lost 26
Taliapharoah (Slave Army) - Banners won 4, blocks lost 35

Again, I couldn't save my log file and I know Travis' was interrupted because he needed to resynch to me.....so I'm going on memory. There's some glitch in my Vassal module.....I'll have to update to Giulio's brand new you beaut one :).

I moved to challenge the slave Light Cavalry in the woods on the Roman left and managed to brilliantly get my Light Cavalry cut off and killed (this is before the coffee kicked in, or that's my excuse).......then lost my leader there on a double helmet (not the first time this tournament.....I'm obviously sacrificing the wrong colour goat). I pulled back my left and consoIidated on the baseline. I thought that was it and was just hoping for a few banners to make it look less shameful.

The Slave centre advanced and I had to desperately Double Time my other flank there to support. Two Line Commands made my positioning there easier. In short there was some desperately bloody work round the ramparts and the rampart defensive benefits proved decisive. It ended with a lot of 1 block units (who would have ben zero block units if not for the ramparts) and I managed to finish off a couple of 1 block Slave units to finish it......could have gone the other way. No Slaves escaped.

A great match, thanks Travis, and well played.

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