OT2025 Round4

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5 months 1 week ago #115341 by Mark-McG
OT2025 Round4 was created by Mark-McG
OT2025 Round 4
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OT2025 Round4

"I will either find a way, or make one."
attrib to Hannibal Barca

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5 months 1 week ago #115342 by SkunkyBeer
Replied by SkunkyBeer on topic OT2025 Round4
Gileforn

It looks like your e-mail is not visible through your profile. Please reach out to me from the link in mine, and we'll see if we can arrange some games.

Thank You -
-Joel

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5 months 1 week ago #115585 by BigSkull Z
Replied by BigSkull Z on topic OT2025 Round4
EZPickins

It looks like your e-mail is not visible through your profile. Please reach out to me from the link in mine, and we'll see if we can arrange some games.

Thank You -
-iuri

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5 months 1 week ago #115867 by rams1984
Replied by rams1984 on topic OT2025 Round4
Scipio1zama.
msg me rams1984 on discord

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5 months 1 week ago - 5 months 6 days ago #116127 by SkunkyBeer
Replied by SkunkyBeer on topic OT2025 Round4
Game 1 
Gileforn - Parthians - 7 banners
SkunkyBeer - Romans - 6 Banners

Game 2
SkunkyBeer - Parthians  - 7 banners
Gileforn - Romans - 4 banners

Two wild games.  I went into this one cold, and probably should have spent more time acquainting myself with the HCC & LBC.  Gileforn was gracious enough to set me straight.

Game 1: The Parthians begin with an order light and a withering file, getting L 6 hits and one banner out of his 12 dice.  Looks like this is going to be just an absolute be a good old fashion arse-kicking.  I spend my next few turns trying to assemble a line and create a soft middle to tempt the parthians into a foolish charge.  Surena does charge, but on my left, and quickie cashes two more banners.  The Romans are now in range for the darken the sky they've been trying to set up, and manage to force a retreat on an LBC that has no line, and eliminate the cataphract under Surena,  Surena scuttles back to his line (rather ingloriously, but he'll fix that in the AAR).  A double-flag from the final unit drive an LBC over the horizon, and we find ourselves tied 3-3, and the Romans start to think they may have a puncher's-chance after all.  And then.... the counterattack card comes out - so much for thinking happy thoughts.  Luckily, the counter is only minimally successful, and with some fortuitous flags, we have most of our infantry able to activate on a Line command.  The center does some exemplary work with their javelins, forcing another unsupported LBC over the horizon.  We're actually up 4-3 at this point.  The Parthian hetman on the right  launches a daring charge on a beleagured MI, who give as good as the they got, but still stand tall.  The Romans counter with, force to lead with their 1 block MI, they fall short and finally fall.  It's now desparate for the Cataphract, and another MI delivers the final blow.  The brave hetman also falls, and the Roman morale peaks, up 6-4.  It's finally time for Publius make their advance, and despite a promising start catches thin air.  The hetman on the Parthian left now makes a daring advance of his own, trading blows with an MI.  This has left him dangerously exposed, and the Romans see the last banner dangling before them.  They're able to put 2MI and 2LI in missile range of the 2block cataphract for the final blow.  They get one block, and lose an exhausted MI in the process.  The Parthians now have a buffet of nearly-spent units to pick from.  Their Rally roll wasn't very good, but good enough, and they cash two more banners for the victory.


Game 2 - Another game, wilder than the score would suggest.

The Parthians start with a cautious advance by the HCC + 2LC on their right.  Their missile fire achieves little, and the Romans have the opportunity to not only drive them off, but address their broken lines as well.  The line command comes out, but other than a general advance, little is achieved.  Surena slides into place alongside his right wing captain, setting up some later mischief.  On the next turn, they advance, with the leftwing commander aiming for the first an MI and then the MC on the back rank.  He achieves a one-hit kill - every game has one or two of these, and the timing is wonderful.  He then advances to slam into the MC and gets the flag he was looking for.  His compadres, however, fail to keep his line of retreat open.  Holding a first-strike made him overly bold, when played, it gets nada.  He does manage to slip through the lines while the Romans are cutting up the remains of the Cataphract horse for lunch.  (He'll make that sound glorious in the AAR).  The Romans left has become a dance of death, and the Parthians make the next move, advancing yet again.  What follows is bloody, but Cassius loses the MI under him, and suddenly recalls he left a fire burning in camp, and should go check on it.  (He'll fix that in the AAR).  The Parthians are now up 4-1 and feeling confident, with a 1 block LI on the back rank waiting to be cashiered.  However, the Romans have a center and right spoiling for a fight.  A line command activate much of the Roman army, the MI in the center drive most of the Parthians to the back row.  A double-time would be devastating, if they have it (the Parthians hold one, not that it does them much good).  The Parthians use a well-timed OL to blunt the possibility, tempt the Romans into turning left, and miss the LI that is begging to be eliminated (this will become a common motif in the next few turns).  The Romans only give glancing attention to the units on the left, and continue forward.  While this accomplishes actual damage, they now have 2MI & 2LI within CC range of 6(!) Parthian Cav with no retreat.  However, the Parthians play the darken the sky card they've held for a while, activating 10 units for double-fire.  A Parthian shot indeed.  We only get one banner from this, but several units are damage, and the promising advance in the center is badly disrupted - however, we again miss the LI on the back row.  The Romans now have few choices but to turn left, and this goes quite well, with Crassus eliminating the Surena's cataphract and defeating Surena in single combat.  (His heirs will fix this in the AAR).  The right wing captain has tired of his men missing that damned LI, and charges for CC.  And misses.  A coordinated attack has that pesky LI sealing the retreat while an MI comes in for the wet work, while Publius makes a daring advance of his own.  The attack on the left works as expected, though the hetman will escape through the lines.  (The AAR will be unrecognizable to all who were on the field that day).  The Parthians now turn their attention to Publius, killing him and the horses he rode in on.
 
Last edit: 5 months 6 days ago by SkunkyBeer.

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5 months 4 days ago - 5 months 4 days ago #116535 by RiverWanderer
Replied by RiverWanderer on topic OT2025 Round4
Game 1 
RiverWanderer   - Parthians - 7 banners
beckerdo  - Romans - 5 Banners

A mediocre opening from Surena allowed a Roman steamroller to press forward relentlessly. By Turn 12, the Romans had refused their left whilst pressing most of the Parthian army into a corner, chasing Surena from the field.
 

Though the score was yet even at 3-3, things looked  bad for the Parthians. Somehow they held on - aided by evasion and a First Strike -  gaining another banner whilst the Romans gained two.  A just-in-time reorganisation (Move-Fire-Move) and smiling dice gods permitted the Parthians to survive the next Roman onslaught, whereupon Order Light Troops fueled a surge of Parthian cavalry against vulnerable units. The dice gods kept smiling on the Parthians, granting the three banners needed for victory, without which the Romans would surely have won on the following turn.

Game 2 
beckerdo - Parthians  - 6 banners
RiverWanderer   - Romans - 7 banners

In game 2, Parthian arrow fire was deadly from the start and the Romans fell back onto their main line. The Parthians soon advanced in strength on the Roman right, threatening to keep up the barrage of ranged fire. Publius saw an opportunity and led a desperate cavalry attack to try and gain the initiative. Contrary to history, Roman cavalry blocked the enemy's evasion. Moreover, the dice hits kept coming and by the end of the turn, the Parthians had lost a Light Bow, Cataphract and a Leader. The Roman cavalry, though now vulnerable, were yet still intact. Parthian response gained back two banners within as many turns but the Roman line was restored and Publius safe. Even so, as the Romans pushed towards the Parthian's leaderless left flank, the horse army revealed its still devastating strength with evasions and ranged fire - aided by "Darken The Skies" which evened the banner score and promised to take more.

However, the next phase came in the form of two Parthian Cavalry Charges in succession. The first left the Romans with the opportunity to cut off and destroy another Parthian Light Bow, which they duly did. However, that opened up the way for the even more devastating second charge. Here we see the Parthians have easily despatched the exposed Roman Light Infantry to claim their fifth banner; they will advance to safety next to Surena. Notice the Roman Light Cavalry, which has miraculously survived.


The following turn allowed the Romans to attack in strength with a Double Time against the unlucky, advanced Parthian Light Bow group. When the dust settled,  both sides were one banner from victory. 
The Parthians tried to keep distance and rely on ranged fire, whilst two or three Roman units in the front lines advanced further to press the Parthians onto their back line. Ultimately, it came down to dice rolls on the penultimate turn; a Roman Light Infantry, surrounded by Parthian Light Bow Cavalry, just survived, leaving the way open for one more Roman entrapment, which gave the final banner and victory to Crassus.

 

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Last edit: 5 months 4 days ago by RiverWanderer.

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5 months 3 days ago - 5 months 3 days ago #116599 by Hank
Replied by Hank on topic OT2025 Round4
John S - Parthians - 4 banners
Hank B - Romans - 7 Banners

Game 2
Hank B - Parthians - 7 banners
John S - Romans - 3 Banners

The Parthians are the fun side to play in this one.

    Game 1
Last edit: 5 months 3 days ago by Hank.

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5 months 2 days ago #116661 by alecrespi
Replied by alecrespi on topic OT2025 Round4
Game 1 
alecrespi - Parthians - 4 banners
KWofford - Romans - 7 Banners

Some unlucky dice rolls by the Parthian side, but you can't always blame them!
The Double Time card was played flawlessly by the Romans.
Great game.

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File Name: 402-ale-ken.vlog
File Size:594.02 KB

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5 months 2 days ago - 5 months 2 days ago #116694 by alecrespi
Replied by alecrespi on topic OT2025 Round4
I've started creating video logs of the first few games of Round 4.
www.youtube.com/playlist?list=PLfAJ-jit4...EwcS54aS1mb8dUOh6-FG

I just realized I didn't add videos of Rounds 2 and 3.
If there's a specific game you think is worth adding, let me know so I can get it back!
Last edit: 5 months 2 days ago by alecrespi.
The following user(s) said Thank You: RiverWanderer

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4 months 4 weeks ago - 4 months 4 weeks ago #117141 by Mark-McG
Replied by Mark-McG on topic OT2025 Round4
Round 4 402 Carrhae (53 BC)
Match 1

gonzo (Parthian) 7 banners

Mark McG (Roman) 2 banners

Romans had a plan to force the Parthians off the back line, and Crassus set out to do that. Like parting the sea, the Parthians fell back into the Left and Right sections, whilst he dominated the centre, but couldn't get the cards to finish the job. 
 

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File Name: r4g1_2025-06-16.vlog
File Size:591 KB


Match 2

Mark McG (Parthian) 7 banners

gonzo (Roman) 3 banners

Parthians started off with a bang, Mounted charge first card. Picked off two banners, and lost one in return. The HCC then picked off what wasn't supported or looked easy until the score reached 5-1. From then on the frustrating dice took over, and despite raining missiles on the Medium infantry, I couldn't get hits. In the end I brought up the HCC to kill off the single block that was arrow-proof, hisitated over using a missile fire shot but chose the Crassus Heavy infantry instead (and rolled 2 blue), and then the inevitable First strike knocked out the HCC (5-2). Another flurry of missile fire manage to get the last hit (6-1), and then the Romans got Darken the sky which managed 4 hits in 12 shots to make it 6-3. At that point I lost any caution and finished it on the Right with the HCCs.

 

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File Name: r4g2_2025-06-16.vlog
File Size:668.01 KB

"I will either find a way, or make one."
attrib to Hannibal Barca
Last edit: 4 months 4 weeks ago by Mark-McG.

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