OT 2025 - Round 2 ILIPA
Game 1
BrentS (Rome) 7 banners
North Axemen (Carthage) 3 banners
The opening Order 3 on the Roman left, skirmishing against the blocked elephant (Hasdrubal was no Hannibal), resulted in 2 banners from 3 dice….much rampaging and trampling and two Carthaginian units down to 1 block each. The elephants were thrown forward with a Mounted Charge, doing damage (partially revived with a later Rally) and were eliminated on the counter. The Romans pushed forward into the shaky Carthaginian right and eliminated an MC and Warrior but it held and the Roman advance stalled (mainly due to a glut of centre cards). A slow down and cagey manouevreing, desultory ranged fire and repositioning (while cycling those centre cards) gave Carthage the chance to withdraw and protect their crippled right, getting those tempting 1 block units to safety. Now the Roman right advanced but Carthage responded by charging in to kill an MI and Scipio! Desperate Rome threw two consecutive Double Times to get a lone leaderless Heavy up to the pinned units on the Carthaginian baseline, relying on Carthaginian hand poverty to try to regain momentum, successfully getting within one banner of victory. The Heavy was eliminated, however, and Rome had to finish it with an unglamorous bullying of an Auxilia with a couple of lights and a 1 block MC. A scrappy scramble for Roman victory after
trying for a controlled game. Really entertaining.
Game 2
BrentS (Carthage) 7
North Axemen (Rome) 5
Rome did its opening thing, two skirmishers on their left peppering the pinned elephant…..no rampage or trample this time….just 2 dice, 2 reds….an inauspicious start but a least the Carthaginians didn’t have to worry about what to do with him after that! The lights came forward on both sides and Rome sprung a Darkened the Sky, which the Carthaginians Counterattacked…..the 6 Roman lights with 12 dice inflicting 2 hits and a retreat, the Carthaginian 3 lights with 6 dice scoring 4 hits and 2 retreats (it’s always the way….dice and the fickle gods). I wouldn’t usually adopt an aggressive posture with a hand of 4, but with Leadership orders, Order Heavies and Mediums, a Line Command and Double Time cycling up, and only one leader making a defensive setup very difficult, the Carthaginians went for it. The Double Time killed 3 Romans straight up, the Warriors doing their thing (charge, advance, kill….and die). You have to expect a 6 command player to have the resources to respond and they did. Carthage 6 banners to Rome’s 5 and it became tight. The Carthaginian left was pinned near its baseline, unable to move and taking heavy fire from a line of Roman lights, shooting fish in a barrel, and were down to a couple of 1 block units, just one Order Lghts away from being eliminated and giving Rome the game. Nothing to do but push forward in the centre and Hasdrubal finally pinned a Roman light cav on its baseline and eliminated it. This was a really close one and could have gone either way. Great game.
Thanks to Max for some strongly contested and very enjoyable games. Great sport and a gentleman.
Brent.