MT60 - what would be good topic for anniversary MT?

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7 years 2 months ago #2291 by mk20336
I confirm EPICs takes 2-3 hours, so that might not be best option. However, it might be fun to organize a session for broader forum - I can do it.

I am very interested in something new for MT - ScenarioX sounds like good plan! We can have pre-agreed armies and knock-out tournament (8 or 16 people preferably, otherwise we would need some additional set-up). Sounds like a fun:)

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7 years 2 months ago - 7 years 2 months ago #2292 by g1ul10
I'm super interested in trying an EPIC game on vassal.

I love the idea of building our own army.

I don't like knock-out games. Half of the people plays a single game. I rather suggest to split the players in "divisions", obviously depending on the number of players. Then have a round-robin tournament in each division and then the division winners, based on medal won and block lost as tie-breaker, move to the final (or semi-final depending on number of divisions). Maybe we can form divisions based on time zones. What do you think?

Edit: The payoff groups suggested by Mark partially solves the problem of the early losers but still I prefer divisions. Of course I'm in irrespectively of the format. Just a suggestion.
Last edit: 7 years 2 months ago by g1ul10.

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7 years 2 months ago #2293 by Gonzo
I always thought a "Captains in Hell" matchup would be fun with different armies from different periods. Epic is fun, multiplayer not too much longer than regular scenario and people on a side take simultaneous turns for most part. Also banners accumulate at a faster rate per turn. Time zone is big problem though. I am definitely up for whatever the demos decides. Let's put mind to task.

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7 years 2 months ago #2294 by mk20336
I think we will play some EPIC scenario in broader group, and we can try Scenario X MT. As for Knockaout vs Division type, there is couple of options:

- we ca play in standard MT way, 10 people, 2 Divisions, 5 games each
- if we want to play slightly longer (not much) then we can have 4 divisions, 4 people each, 4 games and then knockaouts: either quarter finals (8 people) or already semi-finals (4 people)
- or basic knockout - for 8 or 16 people

A lot depends on number of people, for now I see:
1. me
2. g1ul10
3. alecrespi
4. Mark
5. toganalper
6. Gonzo
7. Stormwalker (he wants to play, just didn't wrote anything)

Hopefully we will get more people :)

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7 years 2 months ago #2295 by Mark-McG
So just to flesh out how I saw the Roman Civil War format, it is something like Scenario X, but a little more programmed

Roman Civil Wars
Step 1 - determine first player
Each player rolls 7 die and the highest number of Leader symbols goes first in every subsequent step.
Re-roll ties.

Step 2 - place terrain
Each player has a scenario specified set of terrain tiles (e.g. 3 Woods. 2 Hill and 1 Rough terrain tiles)
1st player places 1 terrain tile on any clear hex within 5 hexes of his baseline. 2nd player then places 1 terrain tile on any clear hex within 5 hexes of his baseline. Tiles are placed alternately until all terrain is placed.

Step 3 - place standard units
Each player has a scenario specified set of units and leaders. (e.g. 3 LI, 2 AUX, 4 MI, 2 HI, 2 MC and 2 LDR)
1st player places 1 unit or leader on any hex within 3 hexes of his baseline. 2nd player then places 1 unit or leader on any hex within 3 hexes of his baseline.
Units and leaders are placed alternately until all given units are placed

Step 4 - place optional forces
Each player has a scenario defined set of options to choose. For example
1 HC or 1 HI
1 LC or 1 LS
1 LB or 1 HWM
1 LDR or 1 Command Card
1 WAR or 1 MC
Each player starting with the first alternately chooses which option they select and place the unit on map within 3 hexes of their baseline. Command cards are drawn into their hand (and can be viewed).

Step 5 - draw Command Cards
Each player draws 4 Command Cards      which add to any Command Cards already drawn. Players that selected an extra Command card have an increased Command. (e.g if they drew 1 Command card in Step 4, their Command is 5)

Step 6 - 1st Player moves first

Step 7 - Victory Banners = 7 (unless otherwise specified)

Thematically, the Roman Civil Wars were a knockout tournament until one is left standing. Draw would be random pairs. However, Round 1 could be a dry run, just to get the kinks out.

"I will either find a way, or make one."
attrib to Hannibal Barca

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7 years 2 months ago #2296 by gohrns
Is signing up just posting here that you want in? If so sign me up. I know of a few others who may be interested that I will have check this out.

Thanks.

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7 years 2 months ago #2297 by mk20336
@Mark - I think that as for scenario set-up it is quite fine. Now we need to nail down the MT formula:)

@gohrns - that is exactly how do you sign up - just paste here your willingness to play and timezone.

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7 years 2 months ago #2298 by DonPerizoma
Can I participate? if you sign up as well

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7 years 2 months ago #2299 by mk20336

DonPerizoma wrote: Can I participate? if you sign up as well

Of course, welcome!

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7 years 2 months ago - 7 years 2 months ago #2300 by g1ul10
The roman Civil War format seems interesting but I suggest to simplify the setup in order to reduce its time.

Step 2: let's have a symmetric terrain set-up fixed for both sides, for instance two hills and one wood;

Step 3: let's have the fixed standard units already deployed on the map; I suggest to reduce a bit the units to: 2 LI, 2 AUX, 4 MI, 2 HI, 2 MC and 2 LDR

Step 4: just ask the player to choose between 1 extra card and 1 extra leader and then select and deploy one of the following
extra cavalry: 1 MC + 1 LC
extra infantry: 1 WAR + 1 LI
extra missile: 2 LS
Then re-deploy at most 3 units and/or leaders.

See the attached VASSAL file:

File Attachment:

File Name: RomanCivilWar.vsav
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Last edit: 7 years 2 months ago by g1ul10.

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