Leader death

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10 years 4 months ago #854 by davroslives
Leader death was created by davroslives
Just an idea I've been mulling over. Usually, when a leader was killed in battle it would have a bad effect on units nearby. Here is what I think would add this without detracting from the gameplay. Using a variant of the elephant 'rampage' rule - when a named leader is killed, all adjacent units of that side throw two dice and take losses only if their colour comes up.

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10 years 4 months ago #860 by Pavlov
Replied by Pavlov on topic Re:Leader death
I like this rule. I'm going to try it.

As an alternate version of the rule, since the loss of the leader was more of a demoralizing event then one that inflicted losses, all adjacent units throw 2 dice and retreat for each banner thrown (using standard retreat rules when a banner is rolled). Just a thought/suggestion.

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10 years 4 months ago #861 by davroslives
Replied by davroslives on topic Re:Leader death
I like the retreat rule a bit better. The leader's(ex leader)unit should do the same as any adjacent unit.

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10 years 4 months ago - 10 years 4 months ago #862 by alecrespi
Replied by alecrespi on topic Re:Leader death
I do prefer "retreat variant" instead of "death variant", but I'm going to try them both.
Pavlov with:

...using standard retreat rules when a banner is rolled...

do you mean that "supported units" do not retreat?

Or maybe, due to panic and scare (for losing their leader) they are going to reatreat anyway (ignoring support)?
Last edit: 10 years 4 months ago by alecrespi. Reason: typo

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10 years 4 months ago #863 by Pavlov
Replied by Pavlov on topic Re:Leader death
I think, as you mentioned, due to the trauma of seeing a leader drop in battle, the units should ignore support and roll for retreat regardless.

Roman history is rife with stories of units dropping thier weapons and running after a charismatic leader falls.

I'm going to try it as well. Post your opinion or thoughts on how it played out.

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10 years 3 months ago #864 by davroslives
Replied by davroslives on topic Re:Leader death
I agree, the support rule is dropped in this particular instance.

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10 years 3 months ago #893 by broadsword
Replied by broadsword on topic Re:Leader death
Just bear in mind all, that a leader is a loss of one whole banner, the same as a key unit. Thus since banners are not dead people, they are loss of morale, loss of cohesion, fatigue, etc, the loss of a leader means I need one less banner to break your army. That is often such a decisive advantage by itself, that in games that require only 5 banners for victory, leader loss is pretty much the game in a lot of cases.

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10 years 3 months ago #894 by Freeloading-Phill
Replied by Freeloading-Phill on topic Re:Leader death
And, in my experience anyway, the Leader Loss is most likely to happen along with the loss of the unit the leader is with.

This means Leader loss is usually a double banner and adjacent units do lose support if in a line rather than a bunch.

Phill

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10 years 3 months ago #895 by davroslives
Replied by davroslives on topic Re:Leader death
I'm pleased that people have commented on this. I think I will try the retreat roll and see how it goes. I tend to agree that loosing units would be too much damage for a morale issue. I'll let you know.

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