My first CCA experience: some basic questions

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13 years 5 months ago - 13 years 5 months ago #961 by DubWarrior
Hi All,
I just purchased my first basic set of CCA, past all the stickers, read the rules a couple of times and I now started with a first game (just me playing both sides :blush:) to figure some things out.
now my first questions:
- when playing a command card, you 'advance' troops in a certain section. Is this movement always forward, or can you 'advance' some troops by sending them back to your side of the gameboard (as a way of retreat- same question for movements sideways). Pretty basic isn't it ;)

- rolling a flag in a combat means the enemy-unit needs to pull back and not your own attacking force, yes? just verifying...

- I read a lot about adjacent units and holding troops connected. What's the importance of this in the game? And does adjacent means a hex direct connected to ONE unit, or does it means the group of all troops connected to one another by occupied hexes?

thanks for this vivid community, a joy to see!
Last edit: 13 years 5 months ago by DubWarrior.

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13 years 5 months ago - 13 years 5 months ago #962 by alecrespi
Hi DubWarrior,
first of all I would like to welcome in this great CCAncients community.

Here are my answers:
1) when ordering your troops (with command cards) you are free to move wherever you like: forward, backward or sideway (or a combination of them).
2) You are right! A flag causes retreat for opposing unsopported unit (not your own).
3) A unit has to be considered "supported" when 2 friendly units stand in hexes linked to itself.

Considering unit in "line formation"... A-B-C-D-E-F
Units A and F are unsupported.
Units form B to E are supported.

Hexes are considered linked also in different "formation" than "line".
Also here units A is supported (with 2 friendly units on his back)
.A.
B.C

Hope this looks clear.
Last edit: 13 years 5 months ago by .

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13 years 5 months ago #963 by The-Admiral
Another good reason to keep units linked is to maximise Leadership and Line command cards.

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13 years 5 months ago #967 by DubWarrior
alecrespi wrote:

Hope this looks clear.


Yes i does, perfect!

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13 years 5 months ago #968 by DubWarrior
Owkay, I did a first game with 2 players ;)
Few things to ask:

- My leader was on the egde of the board on my side. The enemy killed the four units to which my leader was attached. So he trew a dice to hit my leader. He survived so i pulled him of the board (because my leader was standing alone after an attack I was forced to evade, yes?) we didn't find the answer if the other player had to recieve a victory block (he killed the unit, but my leader escaped).

-evade: we had a bit the impression we were jelling EVADE all the time when attacked in a close combat. You can always evade (and only be hit when the enemy trows a dice with the same icon on it as the attacked unit) except for some cavalary units, yes?

- when i moved my archers I could only trow 1 dice for a range combat. But when I move my archers into a close combat they become stronger since I can trow 2 dices, right? Looked a bit strange to me as my archers looked pretty weak in a long range combat?

That's it for now ;)
thanks in advance!

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13 years 5 months ago - 13 years 5 months ago #969 by alecrespi
DubWarrior wrote:

- My leader was on the egde of the board on my side. The enemy killed the four units to which my leader was attached. So he trew a dice to hit my leader. He survived so i pulled him of the board (because my leader was standing alone after an attack I was forced to evade, yes?) we didn't find the answer if the other player had to recieve a victory block (he killed the unit, but my leader escaped).

As you can see here inside LEADER FAQ ...
A leader on his baseline hex that must evade is removed from the battlefield. Your opponent does not gain a Victory Banner when a leader evades from the battlefield. A leader's evade will turn into an escape, when the leader's evade path is occupied by enemy units or leaders.
Your opponent will get 1 VP for killing unit and NO VP for the leader (that survived the attack and managed to evade/escape).

-evade: we had a bit the impression we were jelling EVADE all the time when attacked in a close combat. You can always evade (and only be hit when the enemy trows a dice with the same icon on it as the attacked unit) except for some cavalary units, yes?

Don't forget that the following units may Evade:
  • Green circled units (light infantry, light sling infantry, light bow infantry, light cavalry, light bow cavalry, light chariot) may always Evade.
  • War machine units may always evade.
  • A leader must Evade if he is alone in a hex (see Leader Evade).
  • Medium cavalry and camel units may Evade all foot and heavy mounted units.
  • Heavy cavalry and heavy chariot units may Evade all foot and elephant units.
  • Auxilia, medium infantry, warrior, heavy infantry and elephant units may never Evade.
See complete evasion rule HERE .

- when i moved my archers I could only trow 1 dice for a range combat. But when I move my archers into a close combat they become stronger since I can trow 2 dices, right? Looked a bit strange to me as my archers looked pretty weak in a long range combat?

The difference is that when in Close Combat your archers will suffer Battle Back, while after a Ranged Combat your opponent cannot Battle Back.
You are allowed to fire from range with 2 dice only if your unit stands (no movement, only fire).
Last edit: 13 years 5 months ago by .

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13 years 5 months ago #970 by DubWarrior
Ah, I see. that clears out a lot.
we made a mistake with auxilia (we evaded them often). And didn't thought about the Battle Back for archers. thanks

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