3rd edition River rules
brian
@ColtsFan76
Hey Richard-
A new discussion is up on BGG Ancients about momentum advance from a fordable river. Situation is cavalry moved into a fordable river hex and battled on the same turn. The target hex was vacated. Can the Cavalry now move into and pursue?
Richard Borg
@richard borg
(RB) The cavalry unit that moves onto a fordable rive hex must stop and may move no further on that turn.
The confusion may come form the last line under battle.
"After a successful Close Combat, a unit on a fordable river hex may make a Momentum Advance out of that hex."
This line actually applies to a unit that actually starts its move on a fordable river hex.
The following rewrite might of made it a little clearer...
"A unit that starts the turn on a fordable river hex and makes a successful Close Combat may make a Momentum Advance out of the fordable river hex."
This email exchange was copied from Richard to Tony Curtis at GMT so I suspect it will be changed in the FAQ if GMT agrees.
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Then Example 1, Warriors make CC, and Momentum Advance and Bonus Close Combat but cant gain terrain (out of the fordable river). Is correct the Bonus Close Combat?
Example 2, Warrios make CC out of the fordable vs Lights, and Bonus Close Combat vs Heavy. If they decide fight against Medium in the river, is the same as Example 1.