The meaning of no momentum advance after evade

More
13 years 2 months ago - 13 years 2 months ago #1050 by Philippe
The rules state clearly that a unit may not make a momentum advance after the enemy evades. This can be a big difference sometimes with what happens after a fight.

My question is : how do you understand such a rule ? Why should it be impossible ? After all, the enemy has withdrawn - and it probably took less time than a fight.
Last edit: 13 years 2 months ago by Philippe.

Please Log in or Create an account to join the conversation.

More
13 years 2 months ago - 13 years 2 months ago #1052 by pascal72
Yes, that's a good question : I noticed in C&C Napo, infantry "may" take ground after cavalry retire and reform (in fact evade), but that's another story...;)

Best regards, pascal
Last edit: 13 years 2 months ago by pascal72.

Please Log in or Create an account to join the conversation.

More
13 years 2 months ago #1054 by alecrespi
Hi guys,
in my opinion "evade" is one of the stringest point for Light units.
Their ability to bother enemy troops with arrows and next to evade after engagement is unvaluable.
I think that letting enemies to take Momentum Advance will frustrate Lights too much.
These are my two cents...

Please Log in or Create an account to join the conversation.

More
13 years 2 months ago #1055 by Philippe
So it would be a question of balance...

Please Log in or Create an account to join the conversation.

More
13 years 2 months ago #1057 by liebenasuka
Probably the attacking side is aware that the light units are only here to harass, and chasing after them both costs energy and breaks its own formation?

Recklessly advance without actually eliminating the group of enemy is probably not a wise move in reality.

Please Log in or Create an account to join the conversation.

More
13 years 1 month ago #1058 by Philippe
This sounds good, indeed. A fight is often won by the less tired, you're right. And sometimes, I attack a light unit in this state of mind.

Please Log in or Create an account to join the conversation.

More
13 years 1 month ago #1067 by Tuscan-Centurion
The beauty of this game (and many others) is the simplicity of the rules and how remarkably well the system recreates reality. Yes there are anomalies with the system but so does every other game. They all have their little discrepancies and therefore none are prefect.

I love this game for its simplicity and visual appeal. Play it for what it is.

Light infanty's (Skirmishers) role was to screen the main force and inflict some damage on the enemy before the main battle began. Sometimes they did damage (heavy casualties or even force a halt or retreat in sections of the advancing army's line) and sometimes they just slowed it down. Either way the evasion rules do a good job of recreating this tactic so let's leave it as it is. Keep enjoying it and play, play play! B)

Please Log in or Create an account to join the conversation.

Moderators: Freeloading-Phill
Time to create page: 0.802 seconds
Powered by Kunena Forum