Open Tournament Round 2

Scenario: 209 Mt Garganus (72 BC) 

Deadline: 14 May 2023

Round Draw

Player 1 Game 1 Game 2 POINTS Player 2 Game 1 Game 2 POINTS
stephent 6 6 3 taliapharaoh 2 5 0
Andygor 4 6 2 Boredbeyondbelief  6 3 1
toganalper 6 6 3 EZPickins 4 2 0
soul1st  3 6 1.5 GomJabbar 6 3 1.5
Viridovilas 6 4 2 NickMarkevich 2 6 1
RiverWanderer 6 6 3 BrentS 5 2 0
gotigerssc       sillywilly4       
Alister 6 6 3 cgrandl  5 1 0
TTK 3 6 1 gheintze 6 4 2
mk20336 3 6 1 John S 6 4 2
azzy 2 5 0 Gonzo 6 6 3
Gileforn     3 sduke12 withdrawn   0
azcat 4 6 2 ZOCCHI 6 3 1
Mark-McG 6 1 1 kwofford 2 6 2
Javelinthrower 1 6 1.5 Rabocudonosor 6 1 1.5
Cap 6 6 3 RobS 3 5 0
Polonus100       ericflipp      
rjvonline 4 6 2 rams1984 6 3 1
PCScipio42 6 3 2 scrum4you 2 6 1

 

Cumulative Scores

Player Rnd 1 Rnd2
sduke12 1 withdrawn
stephent 3 6
toganalper 3 6
RiverWanderer 3 6
Andygor 3 5
Viridovilas 3 5
Alister 2 5
soul1st  3 4.5
GomJabbar 3 4.5
gotigerssc 3 4
Boredbeyondbelief  3 4
NickMarkevich 3 4
sillywilly4  3 4
Gileforn 1 4
Gonzo 1 4
gheintze 1.5 3.5
John S 1.5 3.5
taliapharaoh 3 3
EZPickins 3 3
BrentS 3 3
TTK 2 3
mk20336 2 3
azcat 1 3
Cap 0 3
Polonus100 0 3
cgrandl  2 2
ZOCCHI 1 2
rjvonline 0 2
PCScipio42 0 2
kwofford 0 2
Javelinthrower 0 1.5
Rabocudonosor 0 1.5
azzy 1 1
Mark-McG 0 1
rams1984 0 1
scrum4you 0 1
RobS 0 0
ericflipp 0 0
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Polonus100 replied the topic:
1 year 4 months ago
Game 1

EricFlipp (Slave) 4 banners
Polonus100 (Rome) 6 banners

Battle was from the beginning marked with more ranged attack than close combat. It helped Romans and weakened Slave Warriors. Final desperate warriors' attack on Roman Right was victorious for Romans who finally after Clash of Shields and Rain of Arrows killed all the warriors and one A unit.

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Game 2

Polonus100 (Slave) 6 banners
EricFlipp (Rome) 3 banners

Slave Warriors attacked as early as could without losses from ranged attack. Roman center Center broke and following it bloody clash on Roman Left gave Slave's army victory. In case of a bit worse Slave dice rolling Romans could prevail. First strike helped Romans in in this contest but not in the decisive way.

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kwofford replied the topic:
1 year 5 months ago
My first time playing against MarkMcG, it was a pleasure!
Battle 1: The disagreement opened with some pretty extensive skirmishing by both parties, followed by Mark  pressing in with his right wing. I was lucky enought to get a double time card on the initial draw, and sent in four warrior and Crixus into the center of his slightly dispersed army.  He was able to crush them, at some attritional cost.  The battle then devolved into a slogging match, with me sending one forlorn light cavalry to finish off a wounded Roman light infantry.  Moments later they fell themselves by being pocketed by the victorious Romans.  
Mark (Romans) won 6 banners, lost 16 blocks
Ken (Carthaginians) won 2 banners, lost 29 blocks

Battle 2: The battle again opened with skirmishing, until Mark swung the left flank of the warrior infantry (including Crixus) against the Roman right.  Bloodied but unbeaten, the Romans rallied and counterattacked, with Crixus falling  in the warrior retreat to a very (un?)lucky blow. The Romans again pressed the right and center with a timely line command and leadership cards. Mark decided to unleash the Warriors, who were again beaten back in a war of attrition. Pressed from the right and left, the leaderless Slave army disintegrated.  
Ken (Romans) won 6 banners, lost 16 blocks
Mark (Carthaginians) won 1 banner, lost 28 blocks

It is a tough scenario for the Slave army, with your main strength in glass hammers pinned against impassable terrain, but we had a very close pair. I was definitely helped along by the double time card as the Carthaginians, a line command card as the Romans, and the lucky shot at Crixus. One die throw different and it would be Mark's pair. 

Thank you again for the tournament and games!

 

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PCScipio42 replied the topic:
1 year 5 months ago
Round 2
Mt Garguna
Game 1 - PCScipio42 (Forrest) Romans 6 banners
              Scrum4you (John) Slaves 2 banners

              Slaves charged the Romans in the center, getting 2 flags but lost their leader not too long after that. Romans then used some good dice to isolate and eliminate enough Slave units to win. I had connection issues and caused the log files to get messed up. As a result, no log file for the first game.

Game 2-  Scrum4you (John) Romans 6 banners
               PCScipio42 (Forrest) Slaves 3 banners

Slaves again charged the Roman center but only weakened two Roman Aux units, which retreated behind the Roman mediums. Slaves retreated their remaining warrior units back and hoped for a rally card, which never showed. Romans were aggressive with their cav, netting a banner but lost one in a battle back. Romans eventually got their mediums up to finish them off, but not before they lost 3 banners. Fittingly the game ended when the Slave leader was killed. Karma for the first game.

 

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Alister replied the topic:
1 year 5 months ago
Round 2, Mt Garganus 72BC
Alister - cgrandl

Game 1
cgrandl , Roman: 5
Alister, Slaves: 6

Game 2
cgrandl , Slaves: 1
Alister, Roman: 6 

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soul1st replied the topic:
1 year 5 months ago
GomJabbar (Slave) 3 banners (24 blocks lost)
soul1st (Roman) 6 banners (20 blocks lost)

The Slave warriors took the initiative and, accompanied by Crixtus, tried to do as much damage as possible to the Roman army. The dice (and cards) in this game where on the Roman side and the Slave army lost all of their warriors. In the end they also lost Crixtus.

 

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Cap replied the topic:
1 year 5 months ago
Round 2: Cap vs RobS
Game 1:

Cap (Roman): 6
Rob S (Slave): 3

Commanding the Romasns, I enjoyed all the advantages of numbers, strength, position and deployment the scenario offers, plus better cards and dice than my opponent. After the first three moves, RobS was minus 2 warrior units and his only leader. He tried to make the most out of the remnants of his army and snatched three banners, but that was all. My dice killed any intensity early in this battle, making the victory inglorious.


Game 2:

Cap (Slave): 6
RobS (Roman): 5

Facing all the disadvantages of the Slave army, I had to put my best skills to work if I wanted to dream about victory. Dice in this battle were more balanced and I started with some cards that gave me a chance to maneuver. As in the previous game I noticed that my opponent likes to split his army into two hubs and organize them around the section dividing lines. I thought he was forced to do it, but now, having the Romans, he deliberately did the same. It was like an invitation to me to perform a Napoleonic maneuver. I concentrated as many of my troops as I could at my center-left and poured them on RobS's right hub of troops. Even then I couldn't acheive the necessary numerical or strike ability advantage. This resulted in terrible losses for me before I manage by the skin of my teeth to break his right and acheive a miraculous victory.

Thanks to RobS for his patience and effort he put in the two games!
 

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Viridovilas replied the topic:
1 year 5 months ago
Round 2, Mt Garganus 72BC, Game 1
Viridovilas (Max), Roman: 6
NickMarkevich, Slaves: 2 

Round 2, Mt Garganus 72BC, Game 2
Viridovilas (Max), Slaves: 4
NickMarkevich, Roman: 6 

Both battles have been quite straight forwarded, with the Slave army trying to make some damages in the early stages of the clash. At least, till its warrior infantries remained at full strength. Once the Roman was able to reduce them, the battle proved to be doomed for the Crixus army.

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RiverWanderer replied the topic:
1 year 5 months ago
Game 1

Mark B / RiverWanderer (Slave) # 6
BrentS (Rome) # 5

Roman centre sensed danger and headed off to reinforce the flanks. The Slave Warriors did not disappoint and Double-Timed straight for the Roman right, forcing  a dangerous war machine off the field and embroiling themselves in melee with the Romans. This became the focus of the early battle, until the Romans restored control leaving the flank weak on both sides. It would have been worse for the Slave Army but for some lucky flags and the timely arrival of lights to shield the remnant warrior units.

Meanwhile, battle engaged somewhat late on the other flank. The Romans looked dominant here with no leader to help their opponents. However, the fortunes of close combat gave nearby warriors a chance to come to the rescue and a very (un)fortunate 2d Leader Casualty Check took the Roman's leader and suddenly the game was wide open. The last Roman turn was a Move-Fire-Move, protecting most vulnerable units and positioning for winning combat but giving no chance of an immediate killer blow. The Slave Army now had to go for broke and one tempting target remained, an isolated single block Roman Medium Infantry. Two light cavalry were at hand to cut it off, aided by Mounted Charge. Dice did not let them down, bringing the victory to the Slaves just in time.

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Game 2
BrentS (Slave) # 2
Mark B / RiverWanderer # 6

This time the Romans held their line hoping for an opportunity for favourable attack. It came in the form of a Line command and section commands that eventually allowed the Roman army to concentrate against the flanks in an attacking posture. In response, Crixus led a warrior assault against the advancing Roman right but the Romans had reinforcements and dice rolls that won left them in control of that section.

Now, Crixus switched his attention and support to the opposite flank but lucky retreats kept a couple of banners out of his grasp. A particularly unlucky close combat against Roman light infantry left a right flank Warrior unit vulnerable to the predations of Roman cavalry which swept forward to claim a banner. Adding insult to injury, the cavalry pressed on to draw Slave units away and ended up claiming another banner before being eliminated itself. Now the game played out against weakened Slave units on the backline, sweeping the Romans to victory with the aid, ironically, of "I am Spartacus".

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Thanks to Brent for the games.
Javelinthrower replied the topic:
1 year 5 months ago

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Game 1
Javelinthrower (Slaves) 1 banner
Rabocudonosor (Roman) 6 banners

Slaves in this game did not have a good starting hand: out of only 5 cards two were extremely unusable (order heavy and mounted charge), and with every new useful card used up new and new unusable accumulated, which defined the entire match for me. Tactically, A few skirmishes were fought on the sides with Romans inflicting overall more damage. Slaves moved the entire line forward with Line Command, but had no way to activate any unit except the ligh ones, so were stuck in the crosshairs of enemy fire. Later it were Romans who charged into slaves' right flank and had a lucky exchange which severely wounded the warrior leader and auxilia. Lacking any cards to answer with, the slaves were stuck with using light units which was not siffucient for a counter attack. Finally getting the "3 Units Center" card the Slaves charged one last time and died valiantly, free.
Game 2
Rabocudonosor (Slaves) 1 banner
Javelinthrower (Roman) 6 banners

The game started similarly with outward skirmishes, but this time both forces had the means to quickly form up and close the distance, so very soon all the warriors charged int the romans light center, which managed to evade and endure. In return, the right flank medium fist of romans double timed into the attackers, melting with very lucky dice throws the warrior leader and pushing the survivors back. Very soon the warrior fist was scattered and weakened, allowing the Romans to chase and cut down the leader and all save one units. The final blow was struck on the left flank, when, having had enouh cards to actually move, the medium infantry marched up and struck the light units, killing auxilia and finishing the game.
stephent replied the topic:
1 year 5 months ago
Uploaded, although I think I managed to do it twice to be sure to be sure
stephent replied the topic:
1 year 5 months ago
 

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stephent replied the topic:
1 year 5 months ago
Round 2, Mt Garganus 72BC, Game 1
StephenT, Slaves: 6
Taliapharaoh (Travis), Rome: 2
Battle began with effective Slave missile fire on the flanks against which the Romans rallied. The Slave warriors charged the Roman centre which was destroyed, with the Slave centre then wheeling into the Roman right which also fell. The Goddess Fortuna turned her face from Rome.
Round 2, Mt Garganus 72BC, Game 2
Taliapharaoh (Travis), Slaves: 5
StephenT, Rome: 6
After the usual exchange of missile fire, the Romans advanced their left, and were met by the Slave Warrior charge, with the battle evolving into a melee on each flank and an eventual very close Roman victory.
Thanks to Travis for two great games and for putting up with some terrible luck!
Mark-McG replied the topic:
1 year 5 months ago
Due to the problems we had with the messaging system in the first week of this round, I'm going to extend this round by 2 weeks to compensate, and also to bring these rounds out of phase with the C&C Napoleonics tournament rounds. 

So the rounds will now generally finish on the 14th of the month. This round finished on 14th May now.
GomJabbar replied the topic:
1 year 5 months ago
Game 1
soul1st (Slave) 3 banners (28 blocks lost)
GomJabbar (Rome) 6 banners (19 blocks lost)

The Romans advanced the light troops on left and right to successfully soften up the warriors with their backs to the mountain. The Slave warriors then rushed at the Romans lights in the center but their reduced strength meant they weren't very devastating. The warriors pushed too far and the Roman medium infantry attacked back with great effect. The score was 2 to 2 with the Romans in good position but the Slaves with 2 units vulnerable. The Slaves tried pushing with light troops on their left but were eliminated or pushed back by the Roman medium infantry and cavalry. The Slaves had virtually no center cards and the Romans had loads of Medium troop cards and was able to move them forward to clean up the final Slaves for the win.
 

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PCScipio42 replied the topic:
1 year 5 months ago
scrum4you please e-mail me at PCScipio42@yahoo.com to set up our match.

Thanks
gheintze replied the topic:
1 year 5 months ago
Here are the logfiles.

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gheintze replied the topic:
1 year 5 months ago
Game 1

TTK (Slave) 3 banners

gheintze (Rome) 6 banners


Game 2

gheintze (Slave) 4 banners

TTK (Rome) 6 banners
toganalper replied the topic:
1 year 5 months ago
Round 2- Mount Garganus

Game 1
toganalper (slave army) :6 banners
ezpickings (romans): 4 banners

The Slave army after defending their right flank and getting their light cav to the center, attacked with all four, full force warriors to the center of the romans with a double move. Afterwards it was an uphill battle for the romans. The result was 6:4 and both sides lost one commander in action.

Game 2
toganalper (romasn) :6 banners
ezpickings (slave army): 2 banners

This times the romans were very very lucky to fend the slave warrior attacks in the center and managed to get their med units to the center to counter the slave army attack. The romasn managed to kill  all 5 slavve warrior untis in the center and then won the fight by killing one last aux in the right flank.

ezpizkings was very unlucky with all his dice rolls, which is the main reason for the salve army defeat.Thanks to him being such a great sport, despite his bad luck.

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azcat replied the topic:
1 year 5 months ago
Game 1

azcat (Slave) 4 banners
ZOCCHI (Roman) 6 banners

Game 2

ZOCCHI (Slave) 3 banners
azcat (Roman) 6 banners

One recap for both as they were very similar and almost identical in openings: Romans with line command; Slaves follow up with double-time to try to get the momentum (causing the war machine to evade immediately in both).  Romans take casualties but are able to marshal the MI forward to inflict serious casualties on the warriors.  Both games keep the warriors engaged as their only real offensive force hoping for a bit of luck, but it was not enough as soon there was no Slave middle and the rest involoved mopping up the flanks for the final banner.

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John S replied the topic:
1 year 5 months ago

Sorry for that. But I have seen War machines almost always evade.

But if it stands ground... Does it get hit on swords&ldrs as well?

And if it is forced to retreat by rolling 2 flags... Does it move out of the board.

And if HWM still stays does it battle back?

Sorry for the confusion.. and thanks in advance for the clarification

 
Normally it is best to evade with War Machines but of course there may be the odd occasion where one may elect to stand with them. 

As to your questions, yes if they stand, they are hit on and leader and sword symbols if the attacking unit hits on swords and is with or next to a leader. 

If it war machine survives the attack, it does battle back.

In the case of 2 or more flags rolled against if where it is forced to retreat it will just retreat 1 hex for each flag and suffer additional losses or elimination as per the retreat rules. 
rams1984 replied the topic:
1 year 5 months ago
Sorry for that. But I have seen War machines almost always evade.

But if it stands ground... Does it get hit on swords&ldrs as well?

And if it is forced to retreat by rolling 2 flags... Does it move out of the board.

And if HWM still stays does it battle back?

Sorry for the confusion.. and thanks in advance for the clarification
rjvonline replied the topic:
1 year 5 months ago
The score was 6-3 for rjvonline in the second game. I thought I had immediately edited the typo after I posted, but it seems like it didn't register... Thanks for the clarification on the War Machine. That was my understanding but my opponent was convinced and adamant that it was a forced evade ("must" not "may" even when I read "may" to him...)
Mark-McG replied the topic:
1 year 5 months ago

Rd 2

rjvonline (Rome, 6, 23 blocks lost) vs Rams84 (Slaves, 6, 24 blocks lost)

The slaves again attacked early, but did not achieve much. Roman counter-attacks from both wings nabbed a number of warrior units. Some desperate slave cavalry actions (charging LC) scored a unit or 2 before the Romans ended it having killed all warrior units.

We were plagued with a bug in the second game that resulted in cards being drawn from the Roman hand by the Slave player (as much as we could tell)! Thus I noticed I had lost 1 card from my hand (DT), and it so happened that DT was the card Rams84 drew. It happened again a couple of times.

Also, Rams was convinced that HWM must evade. My reading is that they may, but if they do they're gone. We played it as he said, and frankly even if I'm right and it's optional, it may still be the better tactic!

Note that the block count above includes 2 blocks for the HWM having evaded "out" of the field, although actual hits were 1 against Rams and none against mine.


 
how does the score end 6-6?

Evade EligibilityThe following units may Evade:
  • Green circled units (light infantry, light sling infantry, light bow infantry, light cavalry, light bow cavalry, light chariot) may always Evade.
  • War machine units may always evade.
  • A leader must Evade if he is alone in a hex (see Leader Evade).
  • Medium cavalry and camel units may Evade all foot and heavy mounted units.
  • Heavy cavalry and heavy chariot units may Evade all foot and elephant units.
  • Auxilia, medium infantry, warrior, heavy infantry and elephant units may never Evade.
 War Machine EvadeThe attacking unit rolls normally against the evading war machine unit. If the war machine unit is eliminated, the attacker gains a Victory banner. If not eliminated, the war machine unit executes a valid one or two hex evade move, and then the war machine unit is removed from the battlefield. The war machine crew has escaped and does not count as a Victory Banner. www.commandsandcolors.net/ancients/the-g...ml#war-machine-evade

 
John S replied the topic:
1 year 5 months ago
Game 1

mk20336 (Slave) # banners 3

John S (Rome) # banners 6

I started with a poor hand of cards with only one center card (2) and nothing for my right. My concern grew as the Warrior line advanced on my forward lights and they evaded out of the way. My War Machine had to evade after firing off one 2d attack and my lights were pushed to my baseline line in the center. My MOVE FIRE MOVE only got one hit on a warrior but did help shield my right and left units and got some lights off the baseline. I finally was able to attack from my right and took out a wounded Warrior to lead 1 to 0. Then ORDER BLUE TROOPS was the order of the day as four Warriors hit my left and center. I lost a Light Infantry. I used my own ORDER BLUE UNITS (ordering three on my left and three on my right) and I cutoff a Light Cavalry on my right. I was hoping to bag two Warriors on my left but only got one. One my left I took out the Light Cavalry and an Auxilia Infantry to lead 4 to 1. Michal made a last effort on my right with his last two full strength Warriors and a Light Cavalry. I lost a weak Medium infantry and a Medium infantry but my two BBs each got 3 hits and set up three one block Warriors units for easy kills in my turn to end the game.

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Game 2

John S (Slave) # banners 4

mk20336 (Rome) # banners 6

After a Roman LINE COMMAND, I try a risky attack on the Roman left and cutoff the Light Infantry and kill it and halve a Medium Infantry. The Romans easily repel my attack, killing a Light Cavalry and reduce two other units to 1 block. I then advance four of my center Warriors to hit the Roman right but 16 dice only nets 2 hits while I lose 4 blocks. I lose one Warrior. I regroup and hit the Roman lines again. I kill off one Medium infantry but whiff on another that was down to one block. In my next turn, I miss the same unit again. I then lose a weak Warrior in the center and trail 3 to 4. My only option is MOUNTED CHARGE with one light cavalry and my Leader and I finally kill off that one block Medium Infantry. A Roman DOUBLE TIME used on the left easily secures the 5th Roman banner. I can only attack with one block Warrior on my right and actually have a chance to win but requires a lot of luck. But no, it is my Warrior that falls to end matters.
A tough road to hoe for the slaves to be sure. Well played by my opponent and an enjoyable match to be sure.

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rjvonline replied the topic:
1 year 5 months ago
Rd 2

rjvonline (Slaves, 4, 25 blocks lost) vs Rams84 (Rome, 6, 17 blocks lost)

Good start for the slaves (3-0), but their attack ran out of steam, and the turn of the game was when 7 Warrior dice on an isolated 4 block AUX (or maybe even 3) on its rear line failed to kill it, and then 1 of the warrior units got trapped and killed. Romans eventually won 6-4 with some good cards and die rolls.

rjvonline (Rome, 6, 23 blocks lost) vs Rams84 (Slaves, 6, 24 blocks lost)

The slaves again attacked early, but did not achieve much. Roman counter-attacks from both wings nabbed a number of warrior units. Some desperate slave cavalry actions (charging LC) scored a unit or 2 before the Romans ended it having killed all warrior units.

We were plagued with a bug in the second game that resulted in cards being drawn from the Roman hand by the Slave player (as much as we could tell)! Thus I noticed I had lost 1 card from my hand (DT), and it so happened that DT was the card Rams84 drew. It happened again a couple of times.

Also, Rams was convinced that HWM must evade. My reading is that they may, but if they do they're gone. We played it as he said, and frankly even if I'm right and it's optional, it may still be the better tactic!

Note that the block count above includes 2 blocks for the HWM having evaded "out" of the field, although actual hits were 1 against Rams and none against mine.