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OT2019 Round 4

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OT2019 Round 4

Scenario: 309 Ilerda (49 BC)

Deadline: 30 June 2019

Player 1 Game 1 Game 2 POINTS Player 2 Game 1 Game 2 POINTS
Polonus100       taliapharaoh      
BrentS 7     g1ul10 5    
Carthage       gottoman      
Nemo2333 4     TTK 7    
LeonardoAngelo       Stanislav27      
Mark-McG 7 7 3 Baloo 0 6 0
Maxiaka111       Gonzo      
DigitalDick 7 4 1 Gileforn 5 7 3
Armada01 7 7 3 EZPickins 2 6 0
Tomek       der_mandarin      
Cavie       Max Bogatov      
PCScipio42       Viridovilas      
asqwasqw       january31      
RiverWanderer 4     soul1st  7    
toganalper       scipio1zama      
Mad Doc       mk20336      
Andygor 7 7 3 alecrespi 4 5 0
Михаил       FoxK      

Please record results in the discussion below in the form;

Game 1

Player 1 (Side): # banners

Player 2 (Side): # banners

Short synopsis of game

Attach the game log. This has to be done from the Discussion thread, not directly below (why I don't know)

Game 2

Player 1 (Side): # banners

Player 2 (Side): # banners

Short synopsis of game

Attach the game log. This has to be done from the Discussion thread, not directly below (why I don't know)

Contact me with any problems, and please setup your 2 matches early. Leaving it to the deadline invites disaster at the hands of the VASSAL server, and there will be no extensions!

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RiverWanderer replied the topic: #3059 2 days 15 hours ago
Game #2:
Pompeian (RiverWanderer) - 7
Cesarian (soul1st) - 6

Both sides advanced early, Caesar drawing his forces towards the Pompeian right flank and launching the first attacks , led by medium troops in the centre and right. Caesar himself led the centre attack from the front but Pompeian units proved resilient. Afranius coordinated a group in Double Time to launch attacks both on Caesar's weakened unit and the now exposed Cesarian right flank. When the dust settled, despite a First Strike trap set by Caesar, the banners were are 5:nil to the Pompeians and Caesar's right flank, along with its leader, was no more.

However, Caesar was not finished; ordering fresh, heavy troops against the now disorganised and weakened Pompeian front line. Afrianus fought on valiantly but could not withstand the might of Caesar as he pivoted right to re-inforce his attack; taking the banner score to 6:4 to the Pompeians. Meanwhile in the centre, one of Caesar's units had launched an independent attack on the hill and suffered a devastating battle-back from well-established defenders; the weakened Cesarian heavy infantry now faced a Clash of Shields from the same defenders and victory for the Pompeians seemed certain, there and then. But the gods looked favourably on those brazen warriors and they retreated with honour (and, more importantly, without losing their one remaining block).

The situation was now on a knife-edge, Caesar and Fabius each made lone attacks towards likely targets, easily taking the banner score to even at 6-all. Seeing that victory or defeat was at stake, Fabius was on a do-or-die mission and momentum-attacked against the one target that might yield the victory to Caesar: a heavy infantry unit led directly by Petreius. But, the gods did not approve this time and Fabius came off worse. Now, two Cesarian 1-block heavy units were within range of Pompeian forces and Petreius was at the ready to attack with a formation of 3 units in Double Time; the attack hit home to take the remaining block of Fabius' heavy unit, sealing a close battle with a somewhat Pyrrhic-looking victory for the Pompeians.

File Attachment:

File Name: OT19-Iller...sRW.vlog
File Size:178 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT


Thanks to Twan for a hard battle were early Pompeian good fortune was almost overcome by Caesar's fight-back.
Mark-McG's Avatar
Mark-McG replied the topic: #3058 2 days 20 hours ago
Game 2
Baloo (Caesarian): 6
Mark McG (Pompeiian): 7

Nice opening hand of 2 Line Commands, Leader any Section, Order Medium and First Strike. Quickly deteriorated to 4 order centre cards (the right section I guess).
Pompeiians moved up onto the hill, and then pushed on the Right (where Caesar and the cavalry aren't). Things looked good until Petreius took a pilum through the chest and the Pompeiians were down the centre leader. Still the right went well, forcing Fabius to come back as restore (and the Auxilia made it to the camp even then).

Caesar had enough, and moved up the Heavies, and after raining pilums on the hill, tried to flank. Blood flowed, with Caesar losing 2 units under him, as did Afranius. Any dead leader would be critical, but wasn't to be. Caesar then struck for the hill as the final banner, when a better option might have been a unit kill. Afranius played his 3rd Line Command to reach the decision, and the unnamed leader on the Right proved his worth again and rolled up the line, with the final stroke from the pilum pin cushion on the hill.

File Attachment:

File Name: OT2019R4G2.vlog
File Size:236 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
TTK replied the topic: #3057 3 days 16 hours ago
Game 1

Player Nemo2333 (Pomp.): # 4 banners & 30 blocks lost

Player TTK (Cesar): # 7 banners & 21 blocks lost

Start. Pompey took the hills. Caesar approached the hills at the distance of the Pilum's throw. But to attack was left. Pompey's cavalry sacrifice himself, but time was gained, the heavy infantry threw Caesar and Fabius away from their camp.

In same time... On the hills there was a skirmish with javelins, broken units of both sides were taken to the rear. Then Caesar's cavalry broke through on the right, dispersed the detachments and broke into the Pompey's camp...

Caesar's Victory 7:4.

But Shavkat-the-Bukharians had no luck hand with orders (he got all 4 green troops order) and lucky Fabia and slingers with him to throw the dice against 2 units of heavy infantry.
alecrespi's Avatar
alecrespi replied the topic: #3056 4 days 6 hours ago
game 2
Pompeian (alecrespi) - 5
Caesarian (Angoryan) - 7

File Attachment:

File Name: ot2019-309-ale.vlog
File Size:214 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
g1ul10's Avatar
g1ul10 replied the topic: #3055 4 days 14 hours ago
Here is the log file of my first game with Brent.

File Attachment:

File Name: brent_giulio_G1.vlog
File Size:278 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
alecrespi's Avatar
alecrespi replied the topic: #3053 5 days 6 hours ago
game 1
Pompeian (Angoryan) - 7
Caesarian (alecrespi) - 4

File Attachment:

File Name: OT2019-ale...-G1.vlog
File Size:222 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
BrentS replied the topic: #3052 6 days 14 hours ago
Round 4: Ilerda

Game 1
BrentS (Pompeian) 7 - giu1l0 (Caesar) 5

This was a ripper. I can't remember all the details as it was a spilt game and I didn't run a log for the second part (did you save one Giulio?). The Pompeians occupied the hills early and Caesar skirted them on his left flank. The Pompeians sprung a Double Time to cut off Caesar's retreat path with two heavies, confident of forcing a leader escape and killing him....but he killed one full strength heavy with a single battle back, opening up a free escape path. After the Caesareans took the camps and whittled away the Pompeians with a Darken, the Pompeians Spartacused that flank, killing two units and then retiring to the centre. Play switched to the other flank where the Caesareans killed a medium infantry on a Mounted Charge, then were both killed themselves by a Pompeian Mounted Charge. The Pompeian left pushed forward to trap the depleted Caesarean mediums and take the final banner.

We misplayed and ruled the hills on the Caesarean right as impassable (my fault...lots of special rules and no sleep... hills, rivers, who can tell the difference?). We'll keep those hills impassable for the second game to keep it fair and even.

Game 2
BrentS (Caesar) 7 - giul10 (Pompeian) 6

Another great game although this one was a lot quicker and bloodier. The Pompeians occupied the hills early and Caesar steered clear. Things looked bad for him when his right flank leader was killed on a pot shot ranged attack Double Helmet.....but couldn't complain as there were a lot of one hit 4 block kills for Caesar and pals (this happens a lot with Caesar and Heavies). The key moment came on a Leadership play when Caesar and friends charged to their right, with cavalry cutting off retreat paths and killing four units on the one play. The Pompeians rallied strongly with their cavalry threatening and taking out a Heavy on the Ceasarean left and then knocking a unit out from under Caesar on the right to put the banners to 6 apiece. Caesar advanced and took the last banner in what was a very tight game. Caesar was in the thick of it and had three units killed from under him.....sure he was going to die on a leader check but he's the magic bullet and have to throw him in there to win it.

Thanks Giulio for a couple of very enjoyable, tightly contested games. Very well played.

Giulio has a complete log of the first game, which he will kindly post.

Brent.
RiverWanderer replied the topic: #3050 1 week 2 days ago
Game #1:
Pompeian (soul1st) - 4
Cesarian (RiverWanderer) - 7

As skirmishing infantry jostled for advantage in the plain between the opposing camps, the Pompeians made the first move to take the central hill and Caesar launched his attack here, taking steps to bring his cavalry across to reinforce his left flank.

Caesar’s battering ram against the hill claimed the first unit to fall, opening a bloody battle of attrition that left the sides even on victory banners. Even, perhaps, but Petreius looked vulnerable to Caesar’s next assault.

Pompeian cavalry now surged forward to aid Petreius; pushing Caesar’s screen of slingers out of the way. However, the slingers had bought just enough time for Fabius to lead a unit of cavalry reinforcements against the new threat. Fabius' attack was repelled and, not for the first time, he had to flee his destroyed unit for the safety of another. Luckily for Fabius, the Pompeian cavalry had likewise become over-extended and now suffered badly from the wrath of the dice gods. With Pompeian cavalry driven from the field, things were looking up for Caesar. Battered Pompeian infantry rallied back from the hill and made to reinforce their now vulnerable right flank.

Pompeian defence on the hill had been weakened and Caesar urged his legions up the slopes, hoping to roll-up the Pompeian infantry that remained there. Distant from a leader, these infantry could not defend so strongly. Afranius made forward with Pompeian reinforcements but it was too little, too late. Caesar himself led the final attack, bringing all his veteran legions to bear. The fighting was bloody, with one of Caesar’s units falling for two of Afranius’. The hill was Caesar’s and he had won the day, Afranius falling in the final moments for good measure.

Battle laurels go to Fabius. He managed to get into the thick of almost all the action and was lucky to survive. Caesar might need to watch him.

Thanks to Twan for an exciting game. I look forward to facing his Caesar later in the week.


File Attachment:

File Name: OT19-Iller...TvD.vlog
File Size:220 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Gileforn replied the topic: #3047 2 weeks 6 hours ago
1.
Pompean (Gileforn) - 5
Cesarian (DigitalDick) - 7

That was interesting round with many repositioning. Cesarian army was going like a wave again and again. Pompean was like a stone shore. New troops has taken positions of the defeated comrads. This time water was more powerful than a stone. Ceasrian forces captured hills and made a full control of the center. The last turn was very good for the Pompean. There heavy infantry ignored a banner and destroyed a troop with a leader, than they were destroyed too.

2.
Pompean (DigitalDick) - 4
Cesarian (Gileforn) - 7

That was a Ceaser's day. His two troops brought 6 points from total 7. He destroyed enemy units on the left and right flanks, also in the center. That was someting special for him. All starts from the Pompean moving to the hills. Than Ceaser wanted to play in cat and mouse. Pompean forces went a little bit forward to destroy a unit with a leader, but than they got an attack from two heavy troops with Ceaser. Cesarian hevy troop was destroyed only on the hill rounded by 3 enemies with leaders. During the last turn Ceaser brought tree points.

Thanks for DigitalDick. It was a good game.

File Attachment:

File Name: OT4DDVsGile1.vlog
File Size:244 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT

File Attachment:

File Name: OT4DDVsGile2.vlog
File Size:229 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
Mark-McG's Avatar
Mark-McG replied the topic: #3046 2 weeks 1 day ago
log file now added.. change of computer
g1ul10's Avatar
g1ul10 replied the topic: #3045 2 weeks 1 day ago
Love to see the log of this one. It should be peculiar.
Mark-McG's Avatar
Mark-McG replied the topic: #3044 2 weeks 1 day ago
Game 1
Mark McG (Caesarian): 7
Baloo (Pompeiian): 0

A magical game where everything went right for me, good cards, excellent dice.
Pompeiians marched to the hill immediately, so Caesar formed a long line to advance, and Darkened the Sky with pilum to good effect. The Counterattack was not very good, and the Counterattack again finished off a Heavy Infantry on the hill and wrote down the Pompeiian strength. Caesar then advanced on the hill and broke the Pompeiian line, causing several losses. The Pompeiians reformed and returned to the hill, but poor dice let them down, and the reply was a Clash of Shields. With the Pompeiians forced back behind the hill, Caesar ordered his long line forwards and took the hill and defeated Pompeii.

File Attachment:

File Name: OT2019R4G1.vlog
File Size:200 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT


Wisely Baloo chose to play Game 2 another day once my dice have cooled.
Armada01 replied the topic: #3043 2 weeks 4 days ago
Game 1
Armada01(Tony) (Cesarian): 7 banners
EZpickins (Pompeian): 2 banners
Pompeian army advanced onto the hills while the Cesarian forces inched toward the hills. Pompeian units advanced from the town onto the adjacent hills and battles erupted along the hills. Units were traded. The battle shifted to the other side of the field as Pompeian cavalry attacked Caesar's left flank without success and losing one unit. Pompeian forces advanced off the hills and did some damage but destroyed only 1 unit. I am Spartacus played by Caesar enabled elimination of 3 pompeian units bringing score to 5-1. Pompeian double time split Caesar's line but only eliminated one unit. Caesar's units advanced and eliminated the final 2 Pompeian units to end the game.

File Attachment:

File Name: TonyvsEZpi...me1.vlog
File Size:189 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT


Attach the game log. This has to be done from the Discussion thread, not directly below (why I don't know)
Game 2
Armada01 (Tony) (Pompeian): 7 banners
EZpickins (Cesarian): 6 banners
Pompeian army quickly moved onto the hills and Cesarian army closed on the hills. Line command brought the 2 lines together on the lip of the hills. Cesarian forces did some damage and got a foothold on the hills. Pompeian Clash of Shields decimated Cesarian forces but then Cesar was able to advance and eliminate 2 units. Pompeian Heavy infantry was able to end the game.

File Attachment:

File Name: TonyvsEZpi...me2.vlog
File Size:208 COM_KUNENA_USER_ATTACHMENT_FILE_WEIGHT
LeonardoAngelo's Avatar
LeonardoAngelo replied the topic: #3042 3 weeks 1 day ago
Mark, thanks! My post was late. I watched non-updated version
LeonardoAngelo's Avatar
LeonardoAngelo replied the topic: #3041 3 weeks 1 day ago
And further. Below the map are the units that take part in the battle. So, on the side of Caesar on the map are detachments of the middle cavalry, and under the map is heavy cavalry.
Admin, maybe you should fix it?
Mark-McG's Avatar
Mark-McG replied the topic: #3040 3 weeks 2 days ago
I've update the unit images below the map, except I can't add Caesar. Think it is mostly correct now.
g1ul10's Avatar
g1ul10 replied the topic: #3039 3 weeks 2 days ago
@alecrespi I've also noticed some mismatch between the units in the map and the units in the unit summary below the map. The units as deployed in the map are correct.
g1ul10's Avatar
g1ul10 replied the topic: #3038 3 weeks 2 days ago
It seems that the FAQ entry for this scenario cannot be reached from the scenario page. I post it below:

Q. When more of Caesar units occupy the hillock, in the center section, than his opponent, collect one Victory Banner.
Is this banner permanently won, even if the situation changes further in the game?

A. (RB) Control of the hilllock change. When Caesarian forces are in control, his camp gains a Victroy Banner. If
Caesarian forces no longer controls the hilllock, the victory banner is lost.

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