Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

HISTORICAL BACKGROUND
The Affair of Néry was a skirmish fought on 1 September 1914 between the British Army and the German Army, part of the Great Retreat from Mons during the early stages of the First World War. A British cavalry brigade preparing to leave their overnight bivouac were attacked by a German cavalry division of about twice their strength, shortly after dawn. Both sides fought dismounted; the British artillery was mostly put out of action in the first few minutes but a gun of L Battery, Royal Horse Artillery kept up a steady fire for two and a half hours, against a full battery of German artillery. British reinforcements arrived at around 8:00 a.m., counter-attacked the Germans and forced them to retreat; the German division was routed and did not return to combat for several days. Three men of L Battery were awarded the Victoria Cross for their part in the battle.
https://www.britishbattles.com/first-world-war/battle-of-nery/

https://en.wikipedia.org/wiki/Affair_of_N%C3%A9ry


Germans
• Command Cards 4
• Combat Cards 2
• HQ Tokens 3
• Reserve Artillery 2
• Personnel 0
• MOVE FIRST

British
• Command Cards 5
• Combat Cards 3
• HQ Tokens 4
• Reserve Artillery 2
• Personnel 0

Victory - 3
• 1 Medal for each unit eliminated.

Special Rules
• There is no No-Man’s-Land shelling roll.
• The Ravine is fordable

CAVALRY UNITS
Cavalry is a Battlefield Soldier unit of 4 figures
Cavalry can move 0-2 hexes, using the costs on the Cavalry Terrain Chart

Cavalry battle (3)-2-1 
After a successful Close Combat, cavalry may gain ground and is eligible to battle in close combat a second time during the turn. 

Lancer cavalry gain 1 die in Close combat when attacking a unit they didn't start adjacent to.

Cavalry retreat 1 hex per flag

CAVALRY TERRAIN CHART

Terrain Move Battle Into
Bridge 1 Normal
Bridge (Damaged) Impassable Normal
Building Rubble Stop Close Combat Battle into two less dice
Buildings Stop Close Combat Battle into two less dice
Bunker / Fort Impassable Close Combat Battle into two less dice
Church Stop Close Combat Battle into two less dice
Countryside 1 Normal
Countryside (War torn) Stop Normal
Forest Stop Close Combat Battle into one less dice
Fortified position as per other terrain as per other terrain, No benefit
Hill 1 Normal
Mine Crater Impassable Close Combat Battle into one less dice
Shell Crater Stop Close Combat Battle into one less dice
Trench Stop No benefit
Waterway Stop No benefit
Wire Impassable Close Combat Battle into one less dice
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Mark-McG replied the topic:
1 year 1 week ago
use 4 figures. 3 figures was a playtest number which was too brittle. I'll update the map.
Blackfoxrenard replied the topic:
1 year 1 week ago
Hello (sorry for my bad english)

You say "Cavalry is a Battlefield Soldier unit of 4 figures" and on the map I see a 3 on the cavalry token.

Are cavalry a unit of 3 figs or 4 figs ?
Mark-McG replied the topic:
1 year 1 week ago
This skirmish scenario is a more a test of cavalry rules, so interested in feedback and opinions