Rush & Rotation

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8 years 11 months ago #17 by alecrespi

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6 years 6 months ago #672 by pmiranda
Replied by pmiranda on topic Rush & Rotation
Imagine unit A ends its move next to unit B. Can unit B, as part of the same order, now move elsewhere? (meaning unit A won't end the activation adjacent to a friendly unit)

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6 years 6 months ago #678 by Achtung Panzer
Replied by Achtung Panzer on topic Rush & Rotation
In my view No, for the reason you gave: "unit A won't end the activation adjacent to a friendly unit".

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5 years 10 months ago #729 by Clexton27
Replied by Clexton27 on topic Rush & Rotation
It seems to me that since the card is called “RUSH & ROTATION” that you are allowed to rotate troops. So if a single figure unit is alone in a front line trench, it may be activated along with a full figure unit several hexes back. The full figure unit moves first and ends adjacent to the one-figure unit and then the one-figure unit rotates back behind the lines adjacent to another friendly unit. This seems in both the spirit and title of the card to be allowable.

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5 years 10 months ago #730 by Mark-McG
Replied by Mark-McG on topic Rush & Rotation

pmiranda wrote: Imagine unit A ends its move next to unit B. Can unit B, as part of the same order, now move elsewhere? (meaning unit A won't end the activation adjacent to a friendly unit)


The cards reads;
"Issue an order to 4 soldier units to reinforce success or rotate and pull back. An ordered unit may move up to 6 hexes, but must end its move in a hex adjacent to a friendly unit. Units may move through friendly units and terrain that is not impassable.
Units may not combat this turn." (emphasis added)

so whether a unit is adjacent to another at the end of the activation is irrelevant, the only thing that matters is it being adjacent at the end of the moving unit's move. If the adjacent unit subsequent moves, that doesn't retrospectively change the previous movement.

"Feed the troops on victory"- Gen. Sir John Monash

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