Victory Results:
 63 %
Record a victory for BOTTOM ARMY  37 %
Total plays 41 - Last reported by Jamon79 on 2024-02-24 01:08:48

Liebertwolkwitz - (afternoon) 14 October 1813

Historical Background
The French had the numbers to win the cavalry battle earlier in the day, but most of the French troopers were largely untrained and poorly mounted, and Murat had been out of the mainstream of Napoleonic warfare for several years. Klenau’s Austrian corps arrived on the Allied right during the cavalry fight. He received orders to drive the French from Liebertwolkwitz. Wittgenstein, believed the town, once captured, would give the Allies a chance to flank the grand battery and would be the key to victory. Klenau was one of the Allied officers who had started to take French tactics to heart, and he put together a good combined-arms attack against Liebertwolkwitz, utilizing excellent infantry, grenzers, artillery and screening cavalry. After bitter fighting the town was taken. The Allies lost no time renewing their attack on Gallows Hill, but everyone in charge totally forgot to reinforce the gallant Austrians in Liebertwolkwitz. Murat sprang into action, ordering forward the cavalry at hand to delay the Allied attack long enough to retake the town. The French cavalry could not stand against Klenau’s fresh Austrian cavalry formations and were beaten back, but bought the necessary time. French reserves fought their way back into Liebertwolkwitz, Without support, the Austrians were driven out with severe loss. As darkness fell, the French were again in control of Liebertwolkwitz.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

 

Set-Up Order

Forest 4
Hill 8
Town 6
Church 1

 

Battle Notes

Austrian Army
• Commander: Klenau
• 5 Command Cards
• 2 Tactician Cards
• Move First

Line Infantry Light Infantry Grenzer Infantry Light Cavalry Cuirassier Cavalry Foot Artillery Horse Artillery General   Cossacks Cavalry Cuirassier Cavalry General   Heavy Cavalry
7 1 2 3 1 1 2 3 - 2 2 1 - 1

 

French Army
• Commander: Murat
• 5 Command Cards
• 3 Tactician Cards

Line Infantry Light Infantry Young Guard Light Cavalry Heavy Cavalry Foot Artillery General
5 2 1 1 2 4 4

 

Victory
8 Banners

Special Rules
• The 4 town hexes of Liebertwolkwitz form a Temporary Majority Group Victory Banner worth 1 Temporary Banner for the French and 2 Temporary Banners for the Allies, when that side occupies an absolute majority, at the start of the turn. The French starts with 1 Victory Banner (Temporary Majority Victory Banner Turn Start)

• The Allied player gains 1 Temporary Victory Banner at the start of the turn for occupying the town of Holshausen (Temporary Victory Banner Turn Start)

• The Allied player gains 1 Temporary Victory Banner at the start of the turn for each Gallows Hill hill hex occupied (Temporary Victory Banner Turn Start)

• Pre-Battle Mother Russia Roll rule in not in effect.

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LARS replied the topic:
3 years 2 months ago
A decisive win for Klenau 9-1. Block totals are much closer 28 French-25 Allied, all but 2 Austrian. Excellent cards for Klenau...a human wave attack which could not be stopped.
Tarheel replied the topic:
8 years 10 months ago
played today for first time. Had to improvise and use Austrians to represent the missing Ru Lancers and extra Pr Cu units but worked out okay. Had an 8-3 Allied win, but some exceptionally poor dice for French. Great cavalry driven scenario and the Cav charge in hand for allies set the tone as the center and right Fr cavalry dissolved quickly. Fr guns in the middle are formidable and game was won by avoiding them, instead targetting cav and the solitary art units elsewhere. Need more plays to decide balance.
Bayernkini replied the topic:
8 years 10 months ago
TAG Search:
- Banners: 8
- Years: Sixth Coalition
- Army: French / Allies
- Game Box: Marshals&Tactician
- Special Rule:
Temporary Majority Group Victory Banner; Temporary Victory Banner