EPIC08 Salamanca (22 July 1812)

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7 years 7 months ago #5176 by alecrespi
Historical BackgroundFollowing the capture of Badajoz and Ciudad...

EPIC08 Salamanca (22 July 1812)

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6 years 1 month ago #5177 by Attila
13 to 9 to the French. Wondered whether British should start first as they were the attacking force. A French bayonet attack card on the first turn on the left flank caused devastation to the British although it was a close finish with many French units down to 1 stand

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5 years 3 months ago #5605 by Mark-McG
French infantry faded back to use their dominant artillery to wear down the Allies. French victory 13-11 in nail biting finish.

Glory is fleeting, but obscurity is forever.
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  • proyce
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4 years 2 months ago - 4 years 2 months ago #6227 by proyce
14-13 Allies in a very close finish. Very bloody - French lost 57 blocks, Allies 59. Interestingly, only 1 Bayonet Charge and only 2 Scout cards the whole game.
Last edit: 4 years 2 months ago by proyce. Reason: Fix spelling

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4 years 2 months ago #6230 by proyce
Second game after yesterday, with players switching side. 13-8 Allies this time, and it wasn't really even that close. At the end, the French only had 1 unit left in the center and 3 1/2 on their left. French lost 60 blocks, Allies 47.

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3 years 8 months ago #6542 by RamyRock
We played it twice. One victory for the French and another victory for the British. Salamanca is one of my favourite epic scenarios so far.

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2 years 9 months ago #7288 by Hexagoon
Played twice. Both very narrow British victories. The French efforts to win by taking the central town hexes almost paid off, however in both games their casualties were too high. This seems a very balanced scenario and could easily go either way.

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11 months 2 days ago #8691 by Riclev
Played twice at Punched Con with 8 players. We saw two French victories - both scores were 13-10, but the second game included the British gaining three banners for capturing the village behind the Azan River by play of the Light Infantry Skirmish tactician card, so in reality the British line on the right and centre was fairly beaten up. The victories resulted from superior play, so I think this scenario is balanced. The first game took around a couple of hours; in the second the action was at a slower pace and lasted three.

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3 months 3 weeks ago #10521 by reways
It was 2v2 battle. The French started strong, landing two range fire hits on the British artillery in the center before starting their advance on the left flank. The first volley dealt some dwindling hits on the British forcing them to readjust their right flank. After a few rounds the British were able to thwart the French advance on the right flank, stopping the LC advance, and caused them to retreat with heavy losses behind the tree and hill line.

The French were able to land a successful attacks and retreats on the British town in the very center of the board but was not supported enough to take and hold the town. French were able to maneuver their artillery on the center hills and landed two successful volleys on the approaching British Light while crossing the river. And though the French had depleted some units, they were not getting the rolls to eliminate and took heavy casulties. At this point it was 7-3, Brits.

Then, a Bayonet Charge was issued from the Courior rack. WIth the remaining full line units in the center, the French were in great position to move 3 units center, and a unit to capture the town on the British right. This attack amassed 12 hits, obliterating the strongest remaining British infantry.

What seemed dire after the first act, the French ended up with a solid victory of 13-8

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