The concept for the Linear campaigns is simple - you just play through using the usual scenario X system for both unit selection and terrain.
www.commandsandcolors.net/ancients/the-g...army-list-usage.html
The political token campaigns are designed to have 2 players using the same forces over a series of battles, where the results of battles impacting the next without interfering with core game rules to much. It still uses secnario X as the basis.
Using the The Gallic War as the example. one player takes the role of Caesar (marian romans), the other Vercingetorix (gallic army) - the aim of the campaign is to control the most political tokens, here represented by gallic tribes. Each political token controlled can confer a bonus to the controlling player e.g. an extra command card, or 'veteran' units (I give them an extra block to show better morale).
At the end of each battle, the winner rolls a d6, on the result of a 6 they gain two new political tokens of their choice, on the roll of a 2, 3, 4 or 5 they gain one new political token of their choice, on the roll of a 1 the enemy gains one political token of the winner choice.
The the next battle is played taking into account any new bonuses from new tokens controlled. In order to not have the campaigns go on indefinitely, I thought to cap them at five battles total. The campaign victory conditions are:
1. Conquest Victory - achieved automatically when a player controls all the political tokens, if this doesn't happen then...
2. Subjugation Victory - if a player wins four battles, regardless of political tokens, if this didn't happen...
3. Annexation Victory - for the player that controls the most political tokens, if this doesn't happen...
4. Treaty Victory - the player that won the most battles wins the campaign.
e.g:
1. Caesar and Vercingetorix battle, Caesar gets an extra block for his MI for controlling the Aedui, Vercingetorix gets an extra block for his War for controlling the Arverni - they play the battle using scenario X - Caesar wins!
2. Caesar rolls a d6 and gets a 4 - he decides to gain control of the Carnutes token to have 'veteran MC' in the next battle.
3. They battle again, Caesar with the bonus for both the Aedui and Carnutes tokens, while Vercingetorix for the Arverni - Vercingetorix wins!
4. Vercingetorix rolls a d6 and gets a 6! - able to pick two tokens, he takes the Aedei and Carnutes tokens from from Caesar.
5. They battle again, Vercingetorix now has three bonuses, Caesar no longer controlling any tokens doesn't get any - but Caesar still gets the win!
6. Caesar rolls a d6 - its a 1! Despite Caesars victory in the last battle, Vercingetorix gains the political token, as there is only the Nervii token left, the Vercingetorix now control all the tokens!
7. The campaign ends with Vercingetorix gaining a conquest victory against Caesar!
The core mechanic are the same, but you can add different flavours of them and the tokens can reflect anything, e.g.
Antigonos and Seleucus fighting for control of Phrygia, Syria, Mesopotamia and Babylonia
Rome and Carthage fighting for control of Italia, Sicilia, Hispania and Africa
Optimates and Populares fighting for control of the people of rome: Patricians, Equites, Plebs Rustica, Plebs Urbana
or even the Achaeans and the Trojans fighting for the influence of the gods themselves: Athena, Poseidon, Ares, Apollo